Grabanakki

Grabanakki

This game is from ldjam.com, which is currently unavailable.
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overall: 4.33
fun: 4.11
innovation: 3.97
theme: 3.82
graphics: 4.68
audio: 4.28
humor: 3.38
mood: 3.89
Clear level after level of monsters, using the very blocks you stand on as your only weapon. Can you defeat every foe without falling through the shrinking foundation?

Features:

- 30 levels of block-throwing combat
- A variety of unique enemies and throwable blocks
- An original soundtrack
- Controller Support
- High quality pixel art graphics

Controls:

- WASD/Arrow keys - Move/Aim
- Z/Space - Jump
- X/Shift - Grab tiles/Throw
- Hold Up/W or Down/S to aim your throw.
- Esc - Pause
- Throw a tile downwards in mid-air for a boost!

Credits:

- sarn - Programming
- THX - Art
- valentines - Art
- orisghost - Art
- NotYourSagittarius - Art
- Snakeblock - Art & Level Design
- squp - Level Design
- Shrombus - Level Design
- Routt - Music
- Mista Jub - Sound
- attfooy - Concepts
- bub - Thumbnail Image

Game design by everyone involved.

Changelog:
- Fixed the player not being spawned in a certain level. Oops.
- Added a block to 3-5 to fix the difficulty being much higher due to an oversight.
- Fixed certain enemies walking offscreen and never despawning.
- Fixed the final encounter's music never restarting correctly if the player died after clearing the wave.
- Fixed 1-2 incorrectly spawning enemies from multiple waves at once.
- Corrected an oversight in enemy behavior that made 3-1 much more difficult than intended.
Found a bug?
Tell us on Discord