
Beneath The Surface
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
UPDATE: Downloadable versions now available!
Use arrow keys to move your ship around. Deploy the diver with spacebar. Only the diver can collect treasure or disarm mines, but he can't travel far from the ship. If he spends too much time in the water, the sharks will get him.
The big feature is probably the level editor ;) Your level will be saved, but you can only have one "user level", like the old NES carts.
Feel free to share your levels in the comments!
Here's one to get you started:
1511111111
1011140011
1011101101
1011101101
1011101101
1011101101
1011100011
1011112111
1000000111
1111111111
This is a true "from scratch" game. No libraries or base projects. I was able to devote just under 12 hours to this game. It is playable, but incomplete. I really wanted time to do sounds and music this go, but real life intruded again.
I didn't plan on making any graphics, so I'm fine with the squares. I do miss the sound and music though.
I like the concept and have some ideas for some neat animations, so I'll probably extend this game in the future.
Use arrow keys to move your ship around. Deploy the diver with spacebar. Only the diver can collect treasure or disarm mines, but he can't travel far from the ship. If he spends too much time in the water, the sharks will get him.
The big feature is probably the level editor ;) Your level will be saved, but you can only have one "user level", like the old NES carts.
Feel free to share your levels in the comments!
Here's one to get you started:
1511111111
1011140011
1011101101
1011101101
1011101101
1011101101
1011100011
1011112111
1000000111
1111111111
This is a true "from scratch" game. No libraries or base projects. I was able to devote just under 12 hours to this game. It is playable, but incomplete. I really wanted time to do sounds and music this go, but real life intruded again.
I didn't plan on making any graphics, so I'm fine with the squares. I do miss the sound and music though.
I like the concept and have some ideas for some neat animations, so I'll probably extend this game in the future.