Learning to Dance

Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★2.12
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.81
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★4.68
Humor★★★★★★★★★★2.74
Mood★★★★★★★★★★4.34
Coolness★★★★★★★★★★45%
Learning to Dance is an art-game which leads you through a story written in a series of notes.

Due to the nature of its conception as well as my goals at the time, this game may be considered by some as not a game. Whatever you think is okay with me, just be aware that the nature of this game means there is little to no actual gameplay.
So when you play, rate, and especially comment, please take it for what it is, not what is typical of a LudumDare entry.

I highly recommend playing with headphones on, using fullscreen (press 'f' to toggle fullscreen), and with 13 minutes dedicated to it, as once it starts going you can't stop it.

All music, graphics, programming, everything (except for the font) made by me in the 72 hours. In fact, the second track of music was all recorded live.

Don't worry if you don't feel like you get a lot of control, really controlling the dance is almost secondary to the rest of the piece. It is a lot easier to see how you control the dance during the second movement.

Controls:
Tap Left: Dance
Tap Right: Dance

(If you are at a loss for what to say, just tell me what your favorite part was, and what your favorite song was)

Comments22

jcwelgemoed15 Dec 2015, 07:40
Loved the mood, music and story. It might not be a game in the technical sense, but it is an experience. Great work
ashdnazg15 Dec 2015, 09:34
I enjoyed the music very much and the writing was wonderful!

It was a bit difficult at times knowing when a new line appears, or reading them in weird angles, but other than that the narrative was clear!
rnlf
rnlf15 Dec 2015, 21:22
Wow! It's not a game, it's art! Not that were two separate things, but wow, couldn't stop watching it.

The writing is great and still the music could have told the story without the writing.

I'm really impressed! It was worth the extra work you put in to submit it to the jam rather than the compo.

I'm not sure, what the leaves are representing, except maybe "growth" itself?

Will have to think about it a bit more.

Great job!
kaype15 Dec 2015, 21:58
Nice font choice! If anybody else is wondering, it's 'Raleway'

Yeah I honestly don't know what to say about this. It was interesting but in all honesty I think you tried really hard to go into an artsy direction. Or maybe I'm just not getting it?

It was damn impressive though, I can't imagine what the code for this must've been like.
WetDesertRock
WetDesertRockauthor15 Dec 2015, 22:08
Yeah, the font is from The League of Movable Type, who produce some pretty interesting fonts, Raleway being a nice clean font. Although the commas and periods are a bit ambiguous.

https://www.theleagueofmoveabletype.com/
https://github.com/theleagueof/raleway

The leaves do represent the growth. The choice to model the spites after branches and leaves was a pretty simple one made without much regard, the choice to make the "Player" (the solo dancer during Mvt. 2) grow more leaves was an intentional one with more thought behind it.

Yeah, for this LD I wanted to make sure I built something that I wanted to, and not let things stress me out into making a game I didn't enjoy making (like the last LD). So, the way it went made it more artsy and less gamey.
Tijn15 Dec 2015, 23:23
This was such a moving experience. I feel it was very personal for you, even if the story wasn't exactly as it happened in real life. I kept on thinking about it for a while after I finished it, it's just so nice. And to think I actually hate dancing, hahaha.

It looks great, but where the game really shines is the combination of the music and the writing. Quality stuff man, congrats!

That waltz is still stuck in my head.
TimBeaudet16 Dec 2015, 01:01
It is indeed a great experience, and did feel quite personal, I was wondering the same as Tijn. A few of them were hard to catch when they appeared, but I think that was helped keep eyes darting around.
TaoPhoenix16 Dec 2015, 01:47
Yeah, pretty good stuff.

There's a couple of big font comments per "act" that don't move, so that might help a little to stay anchored and it's holistic, so if you miss a fragment it's not like a game where you lose your character-life.
Karai17
Karai1716 Dec 2015, 22:55
Wow, colour me impressed. I really liked how the story played out and how the audio and visuals helped set the mood. Great job!
VersatileBox
VersatileBox18 Dec 2015, 02:27
I don't want to win this jam anymore. Give these guys the million dollars.
ascam
ascam18 Dec 2015, 19:48
The mood and music was just brilliant
voxel19 Dec 2015, 00:55
Blah blah blah at all these 'not a game' comments. I loved this. It is 100% a game. It is more captivating, fun and involving that 99.99% of other games. I think I had an emotion somewhere in there.

There were a few moments where I felt things were dragging a little and could have been improved with additional text, but it was always worth the wait. Fantastic entry, ignore the inevitable '2deep4me' comments
euske
euske20 Dec 2015, 01:40
It wasn't immediately clear to me who is writing to whom, as it looked a bit like a diary or monologue at first (besides, nobody uses snail mail nowadays for this kind of things, do they?). I was happy to see the phrase that I was expecting to see at the end. Nice presentation, and the last time was very memorable (which will probably stay in my head for a while). And for the sake of clarity, I still can't dance. This is important.

Note: the window didn't expand in the fullscreen mode (could be intentional).
euske
euske20 Dec 2015, 01:42
s/last time/last tune/
derp
Windmill Games22 Dec 2015, 18:30
A very unique entry with a great story, nice graphics and really nice audio. Great job!
publicidadeba
publicidadeba23 Dec 2015, 03:06
The most poetic game of LDJAM. Thank you!
jeroenwimmers
jeroenwimmers24 Dec 2015, 00:07
woh, really nice combination of text and sound. just a really good atmosphere. I was a bit frustrated with having so little control at the start, but it's alright in the end
MoonlightBomber
MoonlightBomber24 Dec 2015, 02:02
Fellow story writer, good job on your piece. You took a unique approach to growth.
thebrickanator
thebrickanator27 Dec 2015, 08:34
really set the mood and story well with that musical background piece. I really enjoyed this, however the most game like part about it was trying to spot the new lines as they appeared :D
commanderstitch
commanderstitch29 Dec 2015, 06:01
Music was nice to listen to. fav is probably the 3rd song cause it's funner. then the 1st song cause it's fun. The guy just kept getting bigger. Who are all those other things... mooooooooody.
g1234531 Dec 2015, 21:29
An moody take of the themes, with a story probably about growth, and something that used 2 keys.

I understand you've made something that you wanted to make, that's an achievement in itself. Many people lack the ability to do just that, and would rather make things that they think other people like instead of their own.

Perhaps that's why I found it very hard to identify with the main character in the story. Me and that person have almost nothing in common.

It's hard to detect when a new piece of text arrive, because there's a lot of camouflage, and sometimes it takes a while before the next sentence appear.

It's very hard for me to judge something that I can't relate to, but I don't think that actually matter. The important thing is that it's something you've actually wanted to make, and that you believe you've finished it in 72 hours.

And it's very "moody", which I like.

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