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This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 1.00
fun: 2.82
graphics: 3.13
innovation: 2.46
mood: 2.98
overall: 3.00
theme: 3.48
(The standalone version is recommended if you plan on rating this game as these have extra graphical effects that are not available in the web version :))

Update (19/4/16): Reduced the time it takes for the game over UI to appear so you can now restart the game faster.

Update (27/4/16): Added a link to a slightly easier post-jam version (WebGL only for the moment) with increased distances between obstacles so you have a bit more time to react accordingly. For rating purposes (and bragging rights) however, the original version is still embed on this page (as well as available on my GameJolt and itch.io pages).

Update (1/5/16): Post-Jam versions are now available to download in my itch.io page.

You are a block of data wandering aimlessly throughout cyberspace. You must pass through each checkpoint correctly or risk deletion (Apologies for my rather lame attempt at making some backstory for my game :P).

If you're playing the standalone version I recommend playing on a resolution of at least 1280x720 or higher.

Mac and Linux versions are available on my itch.io and GameJolt pages.

Notes: Yes the game is very difficult but it is actually possible to get a good score. You just need some good reactions. But in case you still suck at this here's a small guide I wrote http://ludumdare.com/compo/2016/04/24/tips-and-tricks-on-how-to-get-a-good-score-in-my-game/ (TLDR - git gud :V)

Known Bugs:

Sometimes your score doesn't increment when you pass through an obstacle (This is pretty rare but it's to do with Unity's triggers)

Instructions:

W/S or Up/Down to move

Left Click/Space to switch shapes

Tools Used:

Language: C#

IDE: Visual Studio

Library/Framework: Unity

Skybox Texture: Inkscape

Obstacles: Blender

Sounds: bfxr

Additional Credits:

Font: Liquid Crystal by Chase Babb

Music: Going Deep by Section 31-Tech

Don't forget to leave a comment so I can play and rate your entries as well :)
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