
200 Generations
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive (may not load correctly).
The Game:
Identify items of ancient technology from human history. Slow down the spinning items to make identification easier, but slower speed means a lower score. Also gives you a humorous summary of your ancestors based on what you thought each item was.
About:
This is my first LD entry, coded with the awesome Love2D, and although it's a simplistic game I'm happy to have got it into a working shape from scratch especially as I'm only just learning Lua.
The Good:
Everything at least works even if the layout is a bit odd in places!
The Bad:
I underestimated how much time would be needed to create pixel-art type images. As a result the amount of content is severely lacking. Appearance would have been improved greatly if I'd had time to use bit-mapped fonts rather than relying on a default system font. I would have liked to add more pzazz by way of effects etc but the game is a bit too simplistic to warrant it.
Autopsy:
Having a better grasp of the language selected would have been useful! At least I learned how to package up Love2D programs for Windows, despite developing on a Linux box, and how to use the excellent Piskel in some detail.
The download is for Windows 64 bit (archive includes source)
A source-only *.love file is available for Linux users (who will need to install Love2d to play it).
Identify items of ancient technology from human history. Slow down the spinning items to make identification easier, but slower speed means a lower score. Also gives you a humorous summary of your ancestors based on what you thought each item was.
About:
This is my first LD entry, coded with the awesome Love2D, and although it's a simplistic game I'm happy to have got it into a working shape from scratch especially as I'm only just learning Lua.
The Good:
Everything at least works even if the layout is a bit odd in places!
The Bad:
I underestimated how much time would be needed to create pixel-art type images. As a result the amount of content is severely lacking. Appearance would have been improved greatly if I'd had time to use bit-mapped fonts rather than relying on a default system font. I would have liked to add more pzazz by way of effects etc but the game is a bit too simplistic to warrant it.
Autopsy:
Having a better grasp of the language selected would have been useful! At least I learned how to package up Love2D programs for Windows, despite developing on a Linux box, and how to use the excellent Piskel in some detail.
The download is for Windows 64 bit (archive includes source)
A source-only *.love file is available for Linux users (who will need to install Love2d to play it).