Unfortunate Harvest

The Unfortunate Harvest game is a 2D game, where our character, a small alien, traveled to a distant planet to look for food. What he didn't count on is that this harvest would be more difficult than expected, because on this planet vegetables are armed and dangerous and don't surrender so easily.
Welcome and enjoy our game!
Objective of the game: Collect as many vegetables as possible until the end of the level.
Gameplay: Our alien friend will go through the scenario where he will come across two types of enemies, be very careful, they attack in different ways (but we won't give spoilers). Use your secret weapon to hit enemies and then harvest them!
Controls:
- Move Foward: right arrow
- Move Backwards: left arrow
- Jump: space bar
- Attack: Crtl buttom
- Menu: Esc buttom
Version 1.0.1:
Bug Fix:
- Die on fall
- Easter Egg
- Flag waving
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O jogo Colheita Infeliz é um jogo 2D, onde nosso personagem, um pequeno alien, viajou a um planeta distante para buscar alimentos. O que ele não contava é que essa colheita seria mais dificil do que o esperado, pois nesse planeta os vegetais são armados e perigosos e não se rendem tão fácil.
Seja bem vindo e aproveite nosso jogo!
Objetivo do jogo: Colher o máximo de vegetais até o final da fase.
Jogabilidade: Nosso amigo alien irá percorrer o cenário onde irá se deparar com dois tipos de inimigos, tenha bastante cuidado, eles atacam de formas diferentes (mas não vamos dar spoilers). Use sua arma secreta para atingir os inimigos e então colheitar eles!
Controles:
- Mover pra frente: seta para direita
- Mover pra trás: seta pra esquerda
- Pular: barra de espaço
- Atacar: botão Ctrl
- Menu: botão Esc
Versão 1.0.1:
Bug Fix:
- Morrer ao cair
- Easter Egg
- Tremular bandeira
Tools: Unity

Comments37
I really liked throwing all these shovels at the enemies
One bug I've noticed is sometimes you can fall into water and then move to the end as if being under the map. Also you can fire the shovels while still in the game menu without starting the game :) (they don't start flying until you actually start the game, though).
Of course I'd love to see more levels, more enemies, etc.
The pumpkin enemy was good but the sunflower enemy needs some work. The shooting leads to cheap deaths for many reasons:
- It probably shouldn't shoot through blocks
- It should start shooting a small moment after it is shown on the screen so the player has time to react
- If player jumps over the sunflower, and the flower turns to face the player again, there should be small delay before it can shoot again.
- Sunflower should telegraph their attack maybe with some animation of charging energy or tilting back before shooting
If not for the cheap deaths, platforming was fun and I could played even for longer level with checkpoints. Nevertheless, at least the game didn't overstay it's welcome :)
- Cute and whole graphics, fun minimalistic animations and sprites
- Very nice chiptune music, fits the game very well
- Embedded WebGL version is too small, I'd suggest you make it larger
- Jumping height should be smaller if you don't hold the jump button (for better controlling your character)
- Jumping bugs when jumping from edges of a roundy platforms
- Some sounds would be nice
- Pixel size is different from sprite to sprite, which is not very good (for example shovel sprite has smaller pixels)
- I'd suggest you to change to promo art to something with pixel art, because current once doesn't show the style of the game, and you can benefit from showing pixel art from the game more in my opinion (I showed something like that in attach, but change sprites to some other ones and make it x2-x3 bigger)
In general I liked the game and had fun trying to complete it except the times when I died because of bad controls or jumping bugs :)
Maybe it's because I was hit by a sunflower bullet before entering the water (not sure, but you can start here).Looks like it was through the death zone of the water in the invincible time after the injury.
At the beginning, I was puzzled by the lack of button instructions, but I soon understood that this is a game similar to Mario Brothers.And tried to step on the pumpkin head (thus losing HP).After a while, I found out that it was to press the ctrl key to launch a shovel to attack.
But in general, the art style is good. Although I have problems winning this kind of game(all the mistakes belong to my clumsy hand), I still think you have made a good work at your first game.
Great job! I would definitely play a complete version with more levels and enemies.
Also got fooled by the diamond lol xD Anyway, really fun platforming game -great job!! :D
Few comments:
1. As noted by others, the sunflower feels unfair. Won't expand here.
2. The slow-moving shovel attack is an interesting choice. I can stack around 10 shovels flying in front of me while running, thus eliminating most of the enemies even before seeming them (or right as they come into vision). Maybe it is worth making the attack a bit faster and add a bigger delay?
- Or like in old consoles game only allow 1-2 projectiles on screen at a time. So long-range shots while being safer take longer. And close-range shots are near instant, but are more risky.
3. Character movement is a bit slow in comparison to how vast and horizontal levels are.
- Some checkpoints throughout the level would make this less apparent. And be more forgiving for newer players. And to balance out, you could deduce from time-score for each death taken :upside_down:
4. Some upgrades with the plants harvested would be welcome, so we can try to beat level again with powerups faster. Just some replayability idea :slight_smile:
Looking forward to your entry next time :eyes: