Devlogs

Time logs and post-mortems written by the authors of the games

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Moon Moth: Postmortem

Well, the Ludum Dare 59 came to an end! I came back after missing two jams, but then it felt like I never left :) It feels so good to work on a little project, receive…

RAVTZN - Post-Mortem

With the jam winding down, it's time for my customary look back at how things went: what went well with RAVTZN, what didn't, and my plans for the next jam. As always,…

Making-of Pulse Advance!

Hello! My name is Daria, I’m a 2D artist, and this is my third Ludum Dare Jam. It’s also the first time I’ve decided to write a making-of post about creating assets in…

Post-Jam Thoughts

At the start I had this big vision. Radar scanning! Frequency alignment! Multi‑planet travel! A decoding puzzle! A code assembly system! Sounded incredible on paper. But…

Tiles Collector - post mortem

I’m really grateful for Ludum Dare in general (thanks @pov!). I’ve participated in LD32, LD46, LD48, LD51, LD56, LD57, and LD58. I wish I could have joined even more,…

Crumbs - Post mortem

TL;DR: Tried to make a poetic game about rain. Accidentally made a chaotic thing about data. Remember to reject all.

Making of Glow Below

A little collage of how we approached this jam!
 This time it was just the two of us, so we had to keep the scope small. We also didn’t have access to the design tools…

Making of Glow Below

A little collage of how we approached this jam! 
This time it was just two of us, so we had to keep the scope small. We also didn’t have access to the design tools we…

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