Devlogs
Time logs and post-mortems written by the authors of the games
- All jams
- Ludum Dare 0
- Ludum Dare 1
- Ludum Dare 2
- Ludum Dare 3
- Ludum Dare 4
- Ludum Dare 21
- Ludum Dare 22
- Ludum Dare 29
- Ludum Dare 31
- Ludum Dare 36
- Ludum Dare 48
- Ludum Dare 49
- Ludum Dare 56
- Ludum Dare 1.5
Как сделать игру для геймджема: пример Puzzled Love
Разбор на Skillbox: Как сделать игру для геймджема
Curse in the Depths - Post Mortem
Only the voting remains, and if you haven't had a chance too, go check out my game Curse in the Depths. It was a lot of fun to make and I'm loving all the feedback i'm getting.
Postmortem: 10 Yards Alone
Last weekend was Ludum Dare 22: Alone, obviously why else would hundreds of people gather to make no less than 891 games not including those that were not submitted? I…
Escape Postmortem
I am not sure postmortem is the proper term for this entry, being I can't be sure the life of the project has come to an end. Perhaps it has. Regardless of the lifetime…
Giddy's 48H Game Log
NB: All timestamps are in local Danish time (GMT+1)
Sphere Postmortem
This article describes how my entry in the Third Ludum Dare 48-hour Game Programming Competition came to be. The compo took place from April 5th 4:00 AM to April 7th 4:00 AM (CET).
Timelog for 48 hour contest #3
Quick Link to the latest version: HannibalReleaseVersion.zip 1.3 MB
MattB's log for the 3rd 48hr Ludumdare competition
Apr 4, 21:08: sigh . . . starting the design.
Timelog
Nov 8, 20:22 PST: Starting Out
48 hour game programming competition log file
Orangy Tang #ludumdare
UberHaxor's development log
(All times are GMT+2)
Ludumdare 48h Comp Time Diary
Nov 9, 04:00: Competition begins (zzz)
Sheep & Crates timelog
(All times in GMT-1)
Timelog for Azroy Faiz
Gameplay theme: Construction/Destruction Cosmetic theme: Sheep
SheepCom's Time log
Nov 8, 19:47 PDT: First log update! I have a rough design. I'm working on some building models now.
The Destruction of The Sheep's Time log
Nov 9, 09:05 GMT+1: Checked the themes. Cheap construction... or was that Sheep and Construction/destruction? ;).
Living Sheep's Post-mortem
Well, this was a decent success as far as it goes, but I am largely disappointed in my effort. What I'm writing here is yer classic postmortem speech. I'll first quickly cover...
BallerSchaf's Time log
Nov 8, 17:32: Okay, its friday and i did a small programm for logging. It automatically logs the time, thats very handy. But don't be Confused, I live in Germany, where…
48 Hr Non-Cometition Log
Sep 6, 18:00: barely started - still trying to think about what to do. Since I'm supposed to be starting from scratch, gotta make a new project. I'm thinking about doing…
Time Log
Note to self Next compo: Oct 11-13th. Isaac will be there. Other plans? Maybe. Tentative.
Kerblooey! Time log
Sep 7, 00:21 EDT: Started entry. (Was reminded about contest.)
Fire Guard's Post-mortem
This post mortem is divided into two parts, my thoughts on the 1) competition itself and 2) my own participation.
Creep's Post-mortem
Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.
Tankies
Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…
Zilla Game's Time log
This file is meant to keep track of my progress during the ludum dare 48 hour game programming contest this weekend. I have found that keeping a log like this helps me…
Orbital Sniper's Post-mortem
The standard 'gamasutra' formula for postmortems contains 5 things that have gone right and 5 things that have gone wrong, so here we go.
Postmortem 48 Hour Game Competition
I must say, that I did much better this time than in the prior 24 Hour Game competion. The extra time was just what I needed. I actually got something playable finished…
Gunmen: Postmortem
When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…
Planet Protector's Post-mortem
On Friday, July 12, 9:00 PM, the Ludum Dare 48 Hour Game Programming Contest began. The theme: protection. One hundred thirty six other people and I were charged with…
The Postmortem
I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…
Ultra Flea's Time log
Jul 13, 11:56: I must be an hour out but the theme is protect/gaurdian I have given myslef 4hours to come up with a design based on the theme. So this is what I am doing…
Zilla Game's Post-mortem
The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…
Meteor Shower's Time log
Jul 11, 18:00: Bought a USB memory on Thursday to stay portable. (60 US Dollars) Still expensive in our part of the world.
Pete Shinners' quick report
This is my quick report from the LudumDare 48-hour game development contest. July 12 - 14. I'm keeping this short, because there are already at least 10 other postmortems online.
Guardian Angel's Time log
Jul 13, 11:30 CET: Woke up and found out the theme. Now I have to find a good idea quickly.
Happy Eggs postmortem
Here is the postmortem of my entry for Ludum dare 48 hours game compo. I hope you will understand my english!
Postmortem for Shephard 3000
I loved the theme. Guardian. Thought this theme opened up a lot of possiblilities for everyone who was involved.
48-hour Game Development Competition Post Mortem
I've been a casual student of game development since around 1995. Around 96-97 I wrote an incomplete Galaga/Space Invaders thing with stolen graphics in C using Allegro…
Space Debugger's Time log
Jul 13, 05:37: It's 1:30 GMT (more than 8 hours after the competition started) and I still haven't got a clue what to write. My desktop does look nice though.
Freighter Defense Force's Time log
Jul 12, 21:00: Ooops, time was in ET not MT, I just lost 2 hours - Theme = Protect
Readme File
This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…
Siege's Time log
Times are PST
Cinders' Time log
Jul 12, 21:16: created guardian directory structure. it's called guardian now, i'll rename when I pick an actual name.
ShootOut!'s Time log
Jul 13, 06:30: Just got up. Need to wake up!!! Then programming can begin... Muhahaha ;)
Save The Hut's Time log
Jul 13, 10:00 GMT+1: Checked site for theme and started thinking (maybe defend apple game?)
48 Hour Game Time and Design Log
Jul 12, 18:26: Event has started, Im basically done answering questions and posting stuff, so going to start thinking about the game design now.
Picnic Defender post-mortem
I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…
Zombie Killa's Time log
Jul 12, 18:00 PST: Got settled in.
Shepard 3000's Time log
Jul 12, 22:00 EST: Think I will make a game about being in space and having to defend the mother ship from attacks. This would be a 3D Game.
EPA Man's Time log
Jul 12, 18:00: Theme announced - Guardian. Danm I was hoping for construction. Time to test out basecode and think of game ideas. Good luck to all the other competitiors.
Fire Guard's Time log
Jul 12, 20:00 CST: Contest started.
Diragor's 48 Hour Game Programming Contest log
Jul 12, 22:07: Just found out about the log thing when I noticed other people were doing it so I guess I'll recap the last 4 hours.
Silence of the Onions' Time log
This is a recording of various things I am doing during my project. All times CST.
Siege's Time log
Jul 12, 18:22: Got the window framework up, i had a whole raft of bugs in the code i sumbmitted before the project.. whoops stripped a little too much.
Dungeon Mage's Time log
Apr 13, 11:23: Ive finished my architecture stuff. Added in modes, MENU and GAME so far. Ive also just added the KeyTime[] addition to Timer so i can tell if Im trying…
Nothack's Post-mortem
My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…
Game entry: Dr. Sanity
I couldn't get my game uploaded to the site (even tried last night at around 3AM, well after the competition ended...file size limit maybe?), so I put it on my personal…
Warten's Post-mortem
Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…
Rotector's Post-mortem
This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…
Go, Go, Scarecrow!'s Post-mortem
This was a small game where the user plays a scarecrow and attempts to defend a small farm from lots of birds. Initially development went very slow for me. It wasn't…
Zombie Killa: Postmortem
I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…
Ludumdare's 48 hours game competition: postmortem by Codexus
For this competition my goal was Total World Domination... ooops no that's for the next one. My goal was to make a simple 2D game using pygame, the SDL based game…
Airbourne! Apocalypse's Time log
730-830 thought of basic game idea (ahead of time) to make a game similar to Airbourne! except with neater effects and some more weapons and enemies. Also, you should…
Parrot's Devlog
It's got see through walls (Diablo style), and z-order sprite sorting (so you can control which sprites are in front). I'm also using an interesting approach to fonts. I…
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