Devlogs

Time logs and post-mortems written by the authors of the games

Escape Postmortem

I am not sure postmortem is the proper term for this entry, being I can't be sure the life of the project has come to an end. Perhaps it has. Regardless of the lifetime…

Sphere Postmortem

This article describes how my entry in the Third Ludum Dare 48-hour Game Programming Competition came to be. The compo took place from April 5th 4:00 AM to April 7th 4:00 AM (CET).

Living Sheep's Post-mortem

Well, this was a decent success as far as it goes, but I am largely disappointed in my effort. What I'm writing here is yer classic postmortem speech. I'll first quickly cover...

BallerSchaf's Time log

Nov 8, 17:32: Okay, its friday and i did a small programm for logging. It automatically logs the time, thats very handy. But don't be Confused, I live in Germany, where…

48 Hr Non-Cometition Log

Sep 6, 18:00: barely started - still trying to think about what to do. Since I'm supposed to be starting from scratch, gotta make a new project. I'm thinking about doing…

Time Log

Note to self Next compo: Oct 11-13th. Isaac will be there. Other plans? Maybe. Tentative.

Creep's Post-mortem

Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.

Tankies

Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…

Zilla Game's Time log

This file is meant to keep track of my progress during the ludum dare 48 hour game programming contest this weekend. I have found that keeping a log like this helps me…

Gunmen: Postmortem

When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…

The Postmortem

I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…

Ultra Flea's Time log

Jul 13, 11:56: I must be an hour out but the theme is protect/gaurdian I have given myslef 4hours to come up with a design based on the theme. So this is what I am doing…

Zilla Game's Post-mortem

The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…

Space Debugger's Time log

Jul 13, 05:37: It's 1:30 GMT (more than 8 hours after the competition started) and I still haven't got a clue what to write. My desktop does look nice though.

Readme File

This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…

Cinders' Time log

Jul 12, 21:16: created guardian directory structure. it's called guardian now, i'll rename when I pick an actual name.

Picnic Defender post-mortem

I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…

EPA Man's Time log

Jul 12, 18:00: Theme announced - Guardian. Danm I was hoping for construction. Time to test out basecode and think of game ideas. Good luck to all the other competitiors.

Siege's Time log

Jul 12, 18:22: Got the window framework up, i had a whole raft of bugs in the code i sumbmitted before the project.. whoops stripped a little too much.

Dungeon Mage's Time log

Apr 13, 11:23: Ive finished my architecture stuff. Added in modes, MENU and GAME so far. Ive also just added the KeyTime[] addition to Timer so i can tell if Im trying…

Nothack's Post-mortem

My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…

Game entry: Dr. Sanity

I couldn't get my game uploaded to the site (even tried last night at around 3AM, well after the competition ended...file size limit maybe?), so I put it on my personal…

Warten's Post-mortem

Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…

Rotector's Post-mortem

This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…

Zombie Killa: Postmortem

I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…

Parrot's Devlog

It's got see through walls (Diablo style), and z-order sprite sorting (so you can control which sprites are in front). I'm also using an interesting approach to fonts. I…

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