Ludum Dare #55 · Compo
Infernup's Ablazummon
You play as Ablazummon, a hellish demon stuck in Infernup's famous ever-descending human-Summoning™ lava pit.
No hope of getting out of there... but while you're at it, you might as well sacrifice a few extra humans, until... the inevitable. :fire::smiling_imp::fire:
Armed with your summonner's staff, dodge lava and manipulate the Summoning™ Pentacle to absorb humans, and you'll be able to re-summon them later: as platform to move around, or on sacrificial altars to gather score :fire:
> Infernup's Ablazummon is a fun arcade-platformer, where you play and replay short games to chase the leaderboard. Heartbeat goes up, palms go sweaty : The game is *exigent*, it's expected that you'll die a lot, that's how you learn! Each game length is calibrated to last no more than a few minutes.
Move using WASD (rebindable!)
Orient the Summoning™ Pentacle using mouse cursor
Summon humans using mouse click
In menus: Space as "Ok", Esc as "Back" (rebindable!)
Summoning™ the humans you've fetch in your pentacle on an altar will give you points.
The more a specific altar has been used before, the more points you'll get! :fire:
Well, no, not really.
However, Summoning™ the humans mid-air act as temporary platforms. You can even fetch them back in your portal once they start falling again! :fire:
Summoning™ the humans you've fetched next to a platform will create new platforms.
Unlike humans summoned mid-air, platform ones can't be re-fetched later! :fire:
No .gif needed for this one, you'll see!
Made in 48h for the 55th Ludum Dare gamejam, "compo" category.
Tool used : crappy ol' Clickteam Fusion 2.5+, Aseprite, BFXR, Bosca Ceoil, ShareX, & some more.
Very proud of how the game ended up. I hope you'll enjoy playing it as much as I enjoyed wasting time doing so instead of working on it during the 48h! :grin::sparkles:
358pts : www.youtube.com/watch?v=0ucnPimDpVI
763pts : www.youtube.com/watch?v=X0s2hNSPkaQ
- UI mouse controls
- Summoning™ range subtle highlight
- Allow placing the Pentacle over the character
- Hold mouse to auto-click altars
- QoL platforming stuff (jump input buffering, edge deflection, ledge grab, coyote time)
- Allow a-bit-higher jump for easier summon above altars
- Less RNG human positions (~3x bag, so if a lot fall on the left you can expect more on the right soon)
- Fixed glitching in generating platforms bug
- 8 click/sec max limit on the altars
- Balanced sounds volume (sliders still WIP)
- Changed fullscreen fill color to black
- and more :fire: ... (I forgot)
Hover to fetch human, click to summon, summon on altar to score :fire:
No hope of getting out of there... but while you're at it, you might as well sacrifice a few extra humans, until... the inevitable. :fire::smiling_imp::fire:
Armed with your summonner's staff, dodge lava and manipulate the Summoning™ Pentacle to absorb humans, and you'll be able to re-summon them later: as platform to move around, or on sacrificial altars to gather score :fire:
> Infernup's Ablazummon is a fun arcade-platformer, where you play and replay short games to chase the leaderboard. Heartbeat goes up, palms go sweaty : The game is *exigent*, it's expected that you'll die a lot, that's how you learn! Each game length is calibrated to last no more than a few minutes.
Instructions
Controls
Move using WASD (rebindable!)
Orient the Summoning™ Pentacle using mouse cursor
Summon humans using mouse click
In menus: Space as "Ok", Esc as "Back" (rebindable!)
You can score points!
Summoning™ the humans you've fetch in your pentacle on an altar will give you points.
The more a specific altar has been used before, the more points you'll get! :fire:
You can double jump!
Well, no, not really.
However, Summoning™ the humans mid-air act as temporary platforms. You can even fetch them back in your portal once they start falling again! :fire:
You can build!
Summoning™ the humans you've fetched next to a platform will create new platforms.
Unlike humans summoned mid-air, platform ones can't be re-fetched later! :fire:
You can die in lava
No .gif needed for this one, you'll see!
About the game
Made in 48h for the 55th Ludum Dare gamejam, "compo" category.
Tool used : crappy ol' Clickteam Fusion 2.5+, Aseprite, BFXR, Bosca Ceoil, ShareX, & some more.
Very proud of how the game ended up. I hope you'll enjoy playing it as much as I enjoyed wasting time doing so instead of working on it during the 48h! :grin::sparkles:
Playthrough videos (beware, spoilers!)
358pts : www.youtube.com/watch?v=0ucnPimDpVI
763pts : www.youtube.com/watch?v=X0s2hNSPkaQ
POST-JAM changelog
- UI mouse controls
- Summoning™ range subtle highlight
- Allow placing the Pentacle over the character
- Hold mouse to auto-click altars
- QoL platforming stuff (jump input buffering, edge deflection, ledge grab, coyote time)
- Allow a-bit-higher jump for easier summon above altars
- Less RNG human positions (~3x bag, so if a lot fall on the left you can expect more on the right soon)
- Fixed glitching in generating platforms bug
- 8 click/sec max limit on the altars
- Balanced sounds volume (sliders still WIP)
- Changed fullscreen fill color to black
- and more :fire: ... (I forgot)
:point_right: TL;DR:
Hover to fetch human, click to summon, summon on altar to score :fire:


