
HarvesTurnip
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You're an honest turnip farmer. Doing your job, as every day.
You found a rock in you turnip field... Unwilling to drive your beloved combine harvester on it, you step down to remove the unwelcome stone...
WHEN SUDDENLY
Your not-so-beloved-anymore combine harvester starts running again. And you're on its path! Fly you fool!

- A/D (qwerty), arrows, or Q/D (azerty): to move left/right
- S, down-arrow, F, shift, or ctrl: to perfom [ACTION]
- R: quickly restart *(not a leftover debug key, totally an intended feature)*
- If you're atop a rock: grab the rock
- If you're holding a rock: throw the rock
- If you're atop a tree root: shaky-shake the tree

- Harvesting™ a turnip take longer the larger it is!
- You hit a deadly mushroom: you die painfully
- You hit your combine harvester: you die even-more-painfully
- When you carry a rock, you can't double jump
- The combine harvester hits a rock: you gain some time!
- Thrown rock fall on another rock: they stack, and will combine ~~harvester~~ effects.
- Thrown rock fall on mushroom: it bounces :heart:
- Thrown rock fall on turnip: it crushes the turnip :broken_heart:
- Holding jump while harvesting™ a turnip charges a bonus super-jump *(really, not a bug, totally an intended feature!)*
- It gets faster *(bad luck, the crop field was sliiightly on a slope...)*

- Harvest™ a medium turnip: earn medium points
- Harvest™ a large turnip: earn large points
- Harvest™ a t-h-i-c-c turnip : earn t-h-i-c-c points
- Harvest™ apples: earn exponentially-increasing (in a short time window) points for each previously harvested™ apple
- Let a turnip/apple get shredded by the rogue combine harvester: loose 1 point
Game made entirely in 48 hours for the LD compo.
Tools used: Clickteam Fusion 2.5+, Aseprite, BFXR, Audacity
If you need it, saved playername is in: `%APPDATA%\Clickteam\html5Cookies`
It was planned, but I ran out of time to make the music, and a final polish/VFX pass. I'm still pretty proud of the game =)
Hope you'll enjoy it, thanks in advance for playing!
Those fixes don't really change anything significant rating-wise, but by respect for fairness I still have the deadline version available below.
All fixes are:
- Sound was too loud for some players
- Fixed one text not showing in instructions
- Fixed two typos in instructions
You found a rock in you turnip field... Unwilling to drive your beloved combine harvester on it, you step down to remove the unwelcome stone...
WHEN SUDDENLY
Your not-so-beloved-anymore combine harvester starts running again. And you're on its path! Fly you fool!
Instructions

Controls
- W (qwerty), up-arrow, Z (azerty), or space: to jump and double-jump- A/D (qwerty), arrows, or Q/D (azerty): to move left/right
- S, down-arrow, F, shift, or ctrl: to perfom [ACTION]
- R: quickly restart *(not a leftover debug key, totally an intended feature)*
What is [ACTION]?
- If you're atop a turnip: harvest™ the turnip- If you're atop a rock: grab the rock
- If you're holding a rock: throw the rock
- If you're atop a tree root: shaky-shake the tree

Mechanics
- You either harvest a turnip or don't, no letting go once you started!- Harvesting™ a turnip take longer the larger it is!
- You hit a deadly mushroom: you die painfully
- You hit your combine harvester: you die even-more-painfully
- When you carry a rock, you can't double jump
- The combine harvester hits a rock: you gain some time!
- Thrown rock fall on another rock: they stack, and will combine ~~harvester~~ effects.
- Thrown rock fall on mushroom: it bounces :heart:
- Thrown rock fall on turnip: it crushes the turnip :broken_heart:
- Holding jump while harvesting™ a turnip charges a bonus super-jump *(really, not a bug, totally an intended feature!)*
- It gets faster *(bad luck, the crop field was sliiightly on a slope...)*

Scoring
- Harvest™ a little turnip: earn little points- Harvest™ a medium turnip: earn medium points
- Harvest™ a large turnip: earn large points
- Harvest™ a t-h-i-c-c turnip : earn t-h-i-c-c points
- Harvest™ apples: earn exponentially-increasing (in a short time window) points for each previously harvested™ apple
- Let a turnip/apple get shredded by the rogue combine harvester: loose 1 point
About the game
Game made entirely in 48 hours for the LD compo.
Tools used: Clickteam Fusion 2.5+, Aseprite, BFXR, Audacity
If you need it, saved playername is in: `%APPDATA%\Clickteam\html5Cookies`
It was planned, but I ran out of time to make the music, and a final polish/VFX pass. I'm still pretty proud of the game =)
Hope you'll enjoy it, thanks in advance for playing!
Post-deadline "Smallfix" version
Those fixes don't really change anything significant rating-wise, but by respect for fairness I still have the deadline version available below.
All fixes are:
- Sound was too loud for some players
- Fixed one text not showing in instructions
- Fixed two typos in instructions