Basecamp Chain Reaction

Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.33
Innovation★★★★★★★★★★2.78
Theme★★★★★★★★★★1.89
Graphics★★★★★★★★★★3.06
Humor★★★★★★★★★★1.90
Effort★★★★★★★★★★3.56
Food★★★★★★★★★★2.40
Journal★★★★★★★★★★3.54
Polish★★★★★★★★★★2.65
Technical★★★★★★★★★★3.59
The game is finally done, and just in time. I made some basic instructions when starting the game. I am sure everyone can figure out what each crate is and where to land for fuel xD. I dont know if this game will be fitting the theme very well, but I never programed in python and this is my first time using a physics library. Considering everything, I think the game is not bad. Hope whoever plays it has fun.

The game requires python 2.5, pygame, pyopengl, pyode. I will make a binary later on, but for now this is my final entry.

DOWNLOAD THE GAME 700KB

screenshot
Tools: pygame

Comments16

chaotikZA
I kinda enjoyed flying the ship - the physics are realistic making it quite challenging to control.

Didn't quite get where chain reaction came into it - the people at base camp seem to die in droves regardless of what their supply levels are...
it all seems to be pretty cool, but I can barely control the ship at all, its nothing but upside down town for me :(
jhauberg
Could have been fun, but as had been said multiple times it is simply too hard to control the ship.

I would have liked a visual indicator of which crate was going to be grabbed, and also an indication of being close enough to grab.
Make sure your source zip file extracts into a sub folder :)
needs level reset key.. and you can't drop crates on base, you need to be connected for it to count! boooooooo >_>
Hamumu
Pretty unplayable... I managed to deliver one package on my second try before ending up face down on the planet. Same thing third try. I don't even really understand what the physics is that's pulling me around so much. Seems like when I am not holding a crate, I should have pretty good control of my facing!

Anyway, I didn't have fun because of that, and I can't really tell about the purported supply chain reactions, since I can't get more than one supply to the base. Gotta work on those controls!
Endurion
The controls could be more player friendly. Otherwise nice physics.
And it's mean that you're hosed once you land upside down ;)
Just not much there. I see whatvyou're going for, but it's waaaay to hard to control the ship in any reasonable way.
I found it a bit too hard to control, it might be the lack of sleep though :)
Similar to mine (HeliChain) yours also got lousy controls, but mine are worse :)
Nice physics, but very hard game. Crates sometimes disappear when I drop them at the base camp. You can't do anything when you land upsidedown and one time I couldn't take off from the fuel station anymore.
Hahahaha, I think my spaceship spend more time on its head than on its feet. :D The ship was way too sensitive to controls and it took me 4 tries to get it down. And it was still tricky. I managed to last a good 4 minutes before I died on my final attempt.

I did not see any chain reaction going on, but that might have been because I was too busy not landing upside down.
What was I supposed to be doing here again? I mean, I read the in-game instructions, but nothing much seemed to be happening at all, except people kept dying for some reason. I think the most exciting moment was when I accidentally landed my lander thing on its head and was stuck there for a while.

Nice physics though.
gimblll
The engineers at USS Enterprise could've used a bit more time on the balancing side of craft controls. :) Made it quite unplayable.
the controls are very difficult (though realistic), and when you land your ship upside down... which is frequently for me... you are boned. still, i wanted to play this a lot. :)

Other games by @negativegeforce

Found a bug?
Tell us on Discord