Color Eater

by rollbak
Overall:★★★★★★★★★★2.30(#61)
Fun:★★★★★★★★★★1.90(#62)
Innovation:★★★★★★★★★★3.05(#32)
Theme:★★★★★★★★★★2.85(#66)
Graphics:★★★★★★★★★★2.30(#56)
Humor:★★★★★★★★★★2.00(#36)
Journal:★★★★★★★★★★2.17(#55)
Polish:★★★★★★★★★★2.35(#59)
Technical:★★★★★★★★★★2.63(#38)
This is my final entry.
http://bannergame.googlecode.com/files/color_eater_ludumdare_11_final.tar.gz
In order to run it, you have to install the following:
Python 2,5
pyglet 1.1alpha2
pymunk-0.6.1
chypmunk shared library
Tomorrow i will upload a binary for windows users.

update:
Win32 Binary
donwload
Here’s a brief explanation on how to play:
Objective: clean all ugly and bad triangles from the stage.
Controls: you move your ball by draging the mouse in the desired direction.(the more drags you made, makes your ball go faster). This is also valid for making the ball jump, and if you have the skills you will break gravity laws.
Pressing right mouse button change your ball color.
Tips: You have to camouflage like an enemy in order to clean it.

Comments16

Pretty decent I guess. The control scheme is new, but in the end pretty annoying. It also gets boring looking at the same level over and over again. Some variety please!
HybridMind
Congratulations, you gave my mouse rug burn! ;)

But, it was worth it as I learned how to fly. Seems like this could've been a bit more fun given more tweaking / balance time. Also, as others have said- once you learn how to fly it isn't that hard and the main challenge comes from how quickly I could cycle the clean-up colors ahead of hitting various colored shapes. :)
Doesn't work for me on a pretty standard Windows XP installation.
Either something's really weird about the mouse acceleration, or there's something wrong with my mouse. I can't make the ball fly consistently, and getting into position to try really high jumps repeatedly if I miss a platform is tedious.
Really nice idea with the mouse control scheme, could've been a bit more user-friendly though. The content started repeating itself pretty fast, maybe the game just wasn't right for the control mechanic.
Very different interface for sure. The game needed a sense of urgency though.
fydo
Controls a little confusing.
Too much mouse dragging, not much of a challenge.
The comments before mine pretty much sum it up. New, but tedious controls. Level repetition. Lack of a real goal.
Kimau
The control scheme was extremly annoying. The game itself is a nice concept.
The controls are new, but they could have been better. Nice bounce when you hit triangles.. Some variety and faster paced gameplay would have been nice :)
jolle
After figuring out how to fly, there's nothing of a challenge left.
Controls didn't work very well for me. Seemed to run a little slow ? Concept is nice though, and could work nicley with more development (ie more levels, fix the controls, make some better sprites).
Hamumu
I almost thought the game didn't work, because the readme forgot to mention you have to CLICK to move! Strangest control scheme I have ever seen. I was able to fly, though.

I guess this is minimalist, but only in the sense that LD48 entries usually are. I don't see a whole lot of the theme going on here.
Neat idea, but not much to it.
Overall, not enough time was spent on level design and user interface. If the controls were fixed and the levels had more variety/movement/challenge, then it'd be pretty fun. I do like the vine wrapping itself around the girder =)
SethR
Not bad but something really annoyed me about the movement, the physics just didn't seem right.

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