Bump into the lights to get points. The music will help if you can survive long enough. This is minimalist because the gameplay is such =P
Edit: The .7z’s password is, if you couldn’t figure it out, ‘dare’.
Edit2: It’s password protected because googlepages doesn’t let you host a file with a ‘.exe’ extension, even when compressed. If I encrypt the filenames, it lets me get away with it; but the only way to encrypt the filenames is to password-protect the file.
Edit3: Its extension is .7z because I couldn’t encrypt the filenames *and* save it as a .zip. Sorry for the inconvenience =(
Nice game with great music. The game didn't really run well on my computer, and it minimized itself regularly for some reason. I couldn't see the end screen at all since it minimized every time I tried to start it up again. (might be just my computer though). Cool particle effects. :P
I won... did not expect that (or know what made it a win? Was it the end of the song?). I enjoyed it a lot when in super mode (and moreso in super-duper mode at the end), but really disliked it during normal mode. The controls are obnoxious, so grabbing guys in a combo of more than 2 or 3 is extremely unlikely. Until of course, super mode, when the screen covers with tons of them. I got an 88 combo there in super duper mode.
It did seem nearly impossible to lose with even a token effort. And once you had gotten through your first super mode, losing would be a virtual impossibility, I suspect. In fact, I think I will try to lose now, just to see what happens. Now I have seen it!
Music sync is effective (though minimal). Makes the game feel much more thought-out and tactfully put together than if music and action had been completely disjoint. Indeed I was just waiting for those "burst" moments where everything stepped up a few notches. Game was rather bland between them though, partly due to little action on screen and partly due to technical reasons, namely: Relatively poor framerate on my machine (15-20 fps?) and not very responsive controls (lots of weird acceleration/inertia that I had to anticipate and compensate for all the time).
I liked the graphical effects, but my computer didn't and spat out a crappy frame rate. That did make it really easy though. Nice job on the music and parallax scrolling.
Really like most aspects of this game. I think the only thing that is really negative is the control system (for me) the key controls just didn't seem to respond in an intuitive way for me. Other than that, I loved the pacing, graphics, music, gameplay etc. Awesome job!
14211 points. I will agree with the other voters, the music was great and the game had a very cool atmosphere. It was kinda easy though once I figured out how the little yellow things were being shot out. The bit where you turned into the huge comet or whatever was extremely cool. Nice bit of pacing right there. I was also kinda happy that it ended, because I was thinking I was going to get bored of it after a while. And yeah, the encrypted 7z archive? Try not to do that next time. ;-)
Great music ... I've really got to get back into tracking. Game was very playable, nice minimal idea. The scrolling backgrounds look cool too. Nice sneaky way to do particle systems ... pre-animate them as frames :) Code looks nice a clean, but a few comments would be nice.
The music is not a genre i like, but it seemed like a good piece of work. :)