Ludum Dare #12compo
Balkor
Well I finished this (rather, uploaded what I had). I wanted to expand the game slightly more and FIX THESE DARN COLLISION bugs. Sorry :P. So yeah there’s collision bugs with: Tornados, miniboss’s attacks, and shooting the final boss. So anyway… I hope you enjoy this funny glitchy game! 😀 Also, the miniboss shoots missiles where I least expected them. He was supposed to shoot 7 on either side of him; that’s another one of the numerous glitches I couldn’t fix. Also there’s a glitch with the platform in the room where the final boss is. Too bad. You can still beat the game though 😀
LINK:
http://willhostforfood.com/users/Dazappa/Balkor.zip
Screens from earlier:
Tools used:
1. JCreator LE – A Java IDE. Web: http://jcreator.com
2. Anvil Studio – Midi music creation. Web: http://anvilstudio.com/
3. Sfxr – A simple sound creation tool. Web: http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html
4. http://media-convert.com/ – A free online converter. Used to convert files to .snd Java sound format.
5. The Gimp – Image creation. Web: http://gimp.org/
6. MS Paint – Mostly used for determining good image sizes.
7. ETL – Used to screenshot at a certain interval. Created by me, matt-shaffer.com.
Java source included; run javac Balkor.java and it’ll compile.
* THIS GAME IS PLATFORM INDEPENDENT. Made in Java.
Features:
1. An attempt and mostly pathetic storyline (limited with the time)
2. Pretty good graphics
3. Pretty nice music (6 compositions made total, 5 used in game.)
4. Sounds; only 2 used unfortunately (time limit)
5. Platform independent
6. Shooting
7. Dual movement system; walking + flying
8. Cutscenes (Skip with “s”)
9. A miniboss and a boss
10. Created with java – Platform independent. Runs on mac/linux
11. The source code! (Don’t bother, it’s 2700 lines in ONE FILE)
12. 8 rooms
13. Coded from SCRATCH; a 100% blank page.
Glitches (Mostly collisions):
1. You can land inside the first platform
2. Miniboss – doesn’t shoot as often as I’d like; spikes don’t hurt you, 7 missiles were supposed to come out of each side of him.. yeah that didn’t work.
3. Final boss missile glitches; doesn’t hit you when you’re inside the missile
4. Platform in the final boss room – twitches your position when you land on it.
5. If using firefox, the music will still be playing if you close the tab the game was in.
@ Responses to judge remarks:
First off, sorry. I forgot to put the known glitches and features in this post. I’ve listed them now. Many of the things you guys mentioned I did not have enough time to fix before releasing this game.
@ Edge: Yes, I wanted to expand the game more too (I had 1 extra song composed, 3 extra maps, and numerous sound effects that I did not have time to add to the game). Time did not allow for it. I submitted the game 12 minutes before the deadline as it was.
To all judges: Thanks for taking the time to even play this little game ;).
LINK:
http://willhostforfood.com/users/Dazappa/Balkor.zip
Screens from earlier:
Tools used:
1. JCreator LE – A Java IDE. Web: http://jcreator.com
2. Anvil Studio – Midi music creation. Web: http://anvilstudio.com/
3. Sfxr – A simple sound creation tool. Web: http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html
4. http://media-convert.com/ – A free online converter. Used to convert files to .snd Java sound format.
5. The Gimp – Image creation. Web: http://gimp.org/
6. MS Paint – Mostly used for determining good image sizes.
7. ETL – Used to screenshot at a certain interval. Created by me, matt-shaffer.com.
Java source included; run javac Balkor.java and it’ll compile.
* THIS GAME IS PLATFORM INDEPENDENT. Made in Java.
Features:
1. An attempt and mostly pathetic storyline (limited with the time)
2. Pretty good graphics
3. Pretty nice music (6 compositions made total, 5 used in game.)
4. Sounds; only 2 used unfortunately (time limit)
5. Platform independent
6. Shooting
7. Dual movement system; walking + flying
8. Cutscenes (Skip with “s”)
9. A miniboss and a boss
10. Created with java – Platform independent. Runs on mac/linux
11. The source code! (Don’t bother, it’s 2700 lines in ONE FILE)
12. 8 rooms
13. Coded from SCRATCH; a 100% blank page.
Glitches (Mostly collisions):
1. You can land inside the first platform
2. Miniboss – doesn’t shoot as often as I’d like; spikes don’t hurt you, 7 missiles were supposed to come out of each side of him.. yeah that didn’t work.
3. Final boss missile glitches; doesn’t hit you when you’re inside the missile
4. Platform in the final boss room – twitches your position when you land on it.
5. If using firefox, the music will still be playing if you close the tab the game was in.
@ Responses to judge remarks:
First off, sorry. I forgot to put the known glitches and features in this post. I’ve listed them now. Many of the things you guys mentioned I did not have enough time to fix before releasing this game.
@ Edge: Yes, I wanted to expand the game more too (I had 1 extra song composed, 3 extra maps, and numerous sound effects that I did not have time to add to the game). Time did not allow for it. I submitted the game 12 minutes before the deadline as it was.
To all judges: Thanks for taking the time to even play this little game ;).
Comments17
Controls are an obstacle not a tool, and the looping music after the game closes makes children cry.
I lolled at the license though, so I gave you an extra point in humor.
I lolled at the license though, so I gave you an extra point in humor.

Controls are kinda annoying. As a bird, I would expect to have to flap wings to stay afloat.

The controls need work, and I agree that the way to get eggs seems flawed from a playability standpoint. I dug the story and the speech engine. I wasn't quite sure what to do about that owl. Then I suddenly died. Wasn't sure what happened. Music glitch is annoying.

The graphics and music were nice, but as has been said the controls felt awkward and the music is still playing after I closed the browser window. After getting to the big owl I ran out of ammo so I quit there. It's a shame for the controls because with the neat cutscenes it could have been quite a fun game.

Other than the key-input problem, why have players hit other keys to fly and pick up eggs? Why not just refuel eggs when you land on them, and fly when you hit up?
That being said, it's impressive that you got a miniboss and a boss in there, and dialogue too.
That being said, it's impressive that you got a miniboss and a boss in there, and dialogue too.

Well... There is such thing as feedback from player input. This game has horrific feedback :D I don't feel that i really control the bird...
And going and forcing Java garbaged collector to stop music from playing is not very nice feature :D
And going and forcing Java garbaged collector to stop music from playing is not very nice feature :D
Very nice setting. I would have liked it if your game would have focused more on puzzles/exploring or strategy instead of only action. Because the action itself was pretty slow and the controls were pretty unintuitive. Also the tutorial should be skipable. But anyway I liked the atmosphere and the fact that you had different musics in it.

Nice little story, but the end is sad :)
The controls could use a workover, the keypress method is not nice for action gameplay.
The controls could use a workover, the keypress method is not nice for action gameplay.

Annoying keyboard control.. why is it moving a few pixels with every keypress, and relying on repeating keys for moving?
Love the graphics, not so much the game. The controls were really annoying for me...

Well, ran out of eggs shooting the owl and it seems there's no way out of the tower, so I just get to listen to this song for the rest of eternity. Even though I've already closed the window!
I agree with the rest of the tribal council on the horrible controls. Key repeat is not the way to go! If that one thing had been different, it would've been a great [unfinished] experience all around (until discovering that the music keeps going on quit).
I agree with the rest of the tribal council on the horrible controls. Key repeat is not the way to go! If that one thing had been different, it would've been a great [unfinished] experience all around (until discovering that the music keeps going on quit).

Music's really cool.
Controls are pretty awkward - needs a bit of smoothness and polish.
The mood is very nice.
Gameplay is pretty so-so, to be entirely honest :)
Controls are pretty awkward - needs a bit of smoothness and polish.
The mood is very nice.
Gameplay is pretty so-so, to be entirely honest :)

Once in the tower I was lost as to what to do. For a while the tornadoes didn\'t seem to hurt me, but then after about 5 minutes they got very lethal. I quit at that point. After closing the game, the music kept going. I had to reboot to make it go away.
Interesting idea, but it's too rough to really say much about it. I liked the music though, it was pretty decent. Shame it had that weird looping issue. :)

It's nice but it's really a shame you didn't spend more time on getting some correct controls working. What's the point of making cut scenes and lots of levels if you have to do everything using keyboard repeat controls? The basic gameplay should come first, then add bells and whistles.
I don't blame you (too much) for the non-stopping music, though. The java plugin has a known bug, it keeps a reference to the applet so that it doesn't get garbage collected.
I don't blame you (too much) for the non-stopping music, though. The java plugin has a known bug, it keeps a reference to the applet so that it doesn't get garbage collected.
Funny graphics. Good job on the background music, really helps create the foreboding atmosphere of a little bird taking on a big tower (with resident crystal crushing owl). Would have liked key repeat to work differently ... felt a little "turn based" even though it was supposed to be realtime. Oh, and birds fire eggs out of their butt, not the front :)



Also it didn't close gracefully and I had to kill all my browser processes to get rid of it.