
julian's LD12 game
This game is from the old Ludum Dare platform. The original page is no longer available.
Well, SMF has failed me, so here’s a more
public
download link.
http://host-a.net/juliansgames/ld12.zip
Also: Background info: http://www.ludumdare.com/compo/2008/08/11/oops-2/.
Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I’m ready to do this. Maybe next time I’ll write this during the compo, but I only decided to do it now.
The good:
– I got a game released. I wasn’t really expecting to get one done, but I did.
– The gameplay. WIth GM, collison detecting/stopping you from moving in only one direction can be tough. I pulled it off though.
– The tower and key sprites. I’m not very good at computer art, and not much better and paper art, so these were pretty good sprites for me. I am thinking that making part of the key in 3d would be good, but as of now, I’m just learning to use Blender, so during the creation part, I couldn’t have done it.
The bad:
– The player sprite and the wall sprite. I could have done better with those.
-The game itself. It needed more levels and, quite obviously (:P), a game over/you win screen.
-The fact that I used GM to make it. I wanted to use SDL to make it, but I had no time.
Overall, if I added more levels, more detail and more traps, I think that it could become sort of fun.
Until next LD,
Demize
public
download link.
http://host-a.net/juliansgames/ld12.zip
Also: Background info: http://www.ludumdare.com/compo/2008/08/11/oops-2/.
Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I’m ready to do this. Maybe next time I’ll write this during the compo, but I only decided to do it now.
The good:
– I got a game released. I wasn’t really expecting to get one done, but I did.
– The gameplay. WIth GM, collison detecting/stopping you from moving in only one direction can be tough. I pulled it off though.
– The tower and key sprites. I’m not very good at computer art, and not much better and paper art, so these were pretty good sprites for me. I am thinking that making part of the key in 3d would be good, but as of now, I’m just learning to use Blender, so during the creation part, I couldn’t have done it.
The bad:
– The player sprite and the wall sprite. I could have done better with those.
-The game itself. It needed more levels and, quite obviously (:P), a game over/you win screen.
-The fact that I used GM to make it. I wanted to use SDL to make it, but I had no time.
Overall, if I added more levels, more detail and more traps, I think that it could become sort of fun.
Until next LD,
Demize