julian's LD12 game

by julian
Overall★★★★★★★★★★1.83
Fun★★★★★★★★★★1.74
Innovation★★★★★★★★★★1.95
Theme★★★★★★★★★★2.05
Graphics★★★★★★★★★★1.82
Humor★★★★★★★★★★2.44
Journal★★★★★★★★★★2.54
Polish★★★★★★★★★★1.64
Technical★★★★★★★★★★1.64
Well, SMF has failed me, so here’s a more
public
download link.
http://host-a.net/juliansgames/ld12.zip
Also: Background info: http://www.ludumdare.com/compo/2008/08/11/oops-2/.

Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I’m ready to do this. Maybe next time I’ll write this during the compo, but I only decided to do it now.

The good:
– I got a game released. I wasn’t really expecting to get one done, but I did.
– The gameplay. WIth GM, collison detecting/stopping you from moving in only one direction can be tough. I pulled it off though.
– The tower and key sprites. I’m not very good at computer art, and not much better and paper art, so these were pretty good sprites for me. I am thinking that making part of the key in 3d would be good, but as of now, I’m just learning to use Blender, so during the creation part, I couldn’t have done it.

The bad:
– The player sprite and the wall sprite. I could have done better with those.
-The game itself. It needed more levels and, quite obviously (:P), a game over/you win screen.
-The fact that I used GM to make it. I wanted to use SDL to make it, but I had no time.
Overall, if I added more levels, more detail and more traps, I think that it could become sort of fun.
Until next LD,
Demize
Tools: Blender, SDL

Comments17

jolle
Well, there's not much to say. I suspect you know the limitations of this game as much as I do, so.
I don't know how to get the last key
Endurion
The hidden trap behind the health meter is nasty :)
How do i survive pickup up the key beside the cannon thingie?
a keyhole collecting keys, of course!
Notch
I don\'t understand what I\'m supposed to do.
I'm not quite sure what is happening. I pick up keys, it resets. I pick up left facing key, it resets. Is this me winning/losing?
A dizzying postmodern deconstruction of the modern tower-themed video game.
Sivart13
A highly unusual and surreal experience.
I guess collecting all the right-facing keys is the goal? The left-facing key is a trap? Either way the game resets. Would have been nice to have a "game over" or "you win" message so we know when we succeed.
Err.. Good effort for two hours time? :D
Morre
Old-school graphics - bit too simple.
Gameplay is, uh, not all that much fun :)
Only one level.
No sounds.
Like others said it is not pretty visible when you lose or win, or why it resets. After reading the instructions here, there wasn't much of a game behind that. Maybe more levels with different elements and a transparent win/lose might have improved it.
nilsf
I can't decide whether the backwards key is brilliant or really bad. Same for the lack of feedback on victory / failure.
Hamumu
Well, not bad for 2 hours... but not a lot of fun! It has amazing atari styling to it. I won on my first try, thanks to having read all the other discussion of it. Kinda cool that you got a sort of puzzle to it all.

I agree with the others on nothing that there is no difference between winning and losing!
LoneStranger
I don't get it. I collected the keys but that was it. The red things take life away, but not fun. Seems like it's not really a game.

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