Tau

by matrin
Overall★★★★★★★★★★2.39
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★2.78
Theme★★★★★★★★★★2.78
Graphics★★★★★★★★★★3.61
Humor★★★★★★★★★★3.06
Journal★★★★★★★★★★3.33
Polish★★★★★★★★★★2.33
Technical★★★★★★★★★★2.25
Well i put a lot into the graphics, but i guess it wasn’t really worth it. Should have added some music, but i just wasn’t prepared for it. Too bad, i would realy set a mood, if it were right.

A tower has colapsed due to an eartquake, and this poor little guy was standing a little too close. He can try to escape but eventualy he going to be crushed. Might as well have some fun with him. The idea was, that it would look funny as the game pauses when he trips, so the player could realy enjoy the expression on his face.

Here is the linux (Fedora 9) executable. Not sure what are the dependencies, probably just SDL.

BIN: http://ferisrv5.uni-mb.si/~ms5391/Tau.tar.gz

Here is the Eclipse project, source code, gimp files and everything i created in the process.

http://ferisrv5.uni-mb.si/~ms5391/LD12.tar.gz

The picture( a bit late):

EDIT: Windows Port
Tools: GIMP, SDL

Comments14

Notch
It wants SDL.dll here, and won\'t run.
I think you put your effort into the graphics, game play could use another hour or so.
Great backstory :) Very cute animations and nice clean graphics (although owl and "T" sprites could have been made more interesting). Gameplay was a little too hard .. I think you need a rule to ensure that the owls and "T"s aren't too close together, otherwise it's essentially impossible. Would love to see the little character in some other games in the future :)
Hamumu
Wow, the hardest game ever made (extra hard considering most of the time it's literally impossible!). Two big fixes needed: fair enemies (no more situations where there is no right answer), and a much shorter jump! If those things happened, this game would be really cool. It reminds me of the Wario Ware skateboard game, which is a favorite.
I love the style and humour of the graphics - its a shame the game seems to be impossible to win :(
nilsf
Very nice looking. But too hard, alternating obstacles almost always get you as do multiple red things in a row.
jolle
The long effect of the jump makes it very hard when there's owls and Ts close to each other. And when there's Ts at a certain distance from Ts. And you can't really plan for it either since you can't see that far in advance.
Endurion
It could play nice but the random enemy placing likes to come up with unfair positioning. Often you just can't duck or jump because you're stuck in the opposite direction.
Sivart13
Pretty unplayable, but cute. Even just changing the obstacles to be 10x as far apart might have made it at least so you don't die instantaneously.
Codexus
Way too hard (is it even possible to play for more than a few seconds?), cute graphics though.
wonderwhy-er
I suppose my record is two jumps :D Nut shore that it is possible to do 5 :D

Well graphics is nice but where are towers theme? Ouh those things you should jump over are towers? Heh that's minimalistic :)
Morre
The gameplay is a classic, but in this case it's simply too hard. The controls aren't quite responsive enough (no quick dodging after a jump, for example). There are impossible situations; obstacles that appear both up and down at once. I also think that the obstacles spawn too close to the player when starting.
The animations, however, are superb - still, I can't help thinking you should've put some of that graphics work into the game instead :)

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