Tower Infinite

by entar
Overall★★★★★★★★★★3.28
Fun★★★★★★★★★★2.94
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.67
Graphics★★★★★★★★★★3.28
Audio★★★★★★★★★★3.19
Humor★★★★★★★★★★1.78
Food★★★★★★★★★★3.94
Journal★★★★★★★★★★4.06
Polish★★★★★★★★★★3.56
Technical★★★★★★★★★★3.19
OK, my first Ludum Dare project is finally complete! The code may be messy, but I had a lot of fun making it anyway. I call the finished product “Tower Infinite.” The .zip file includes Windows and Linux executables (thanks to Keeyai for the Linux port). Download links:

Windows and Linux Binaries

Source Code

The point of the game is to climb each stage of the tower, and destroy (and survive) enemies that will attack you on the way up. Be careful to conserve your jet power and get the most out of each boost, or you may find yourself in a sticky situation. Each level is procedurally generated, so there is a huge number of different possible levels to play. The gameplay is designed to get harder and more fast-paced with every level you play, in various ways like higher numbers of enemies, advancing enemy behavior, etc., so if you think the first level or two is slow, don’t worry.

screenshot

Comments16

Morre
Graphics are fiarly simple but they work :)
Gameplay is a bit too slow for me. Quicker refilling of the meters, quicker gameplay would've helped.
matrin
I liked how it was possible to just try to "sneak" by to get to the top.
I gave you an extra point in food for the in-game portal background behind all your food pics and the blurring of the cookies, and an extra point on journal for your motivational posters. :D
dstrysnd
Game is great, particles look sweet, but I think the refuel speed is a little too slow.
Nice little game, I liked the shoot-the-other-bullets effect. :)

The [X] button on your window doesn't work btw. I had to quit with Escape.. ;p
Gamplay was quite nice. Good balance between gravity / jet strength. Liked the particles, and the shiny 3D sprites. Nice, not obstrusive sounds.
Notch
After getting taught to pick up small balls, getting hurt by the bombs was a bit of a surprise. The fuel recharge feels too slow.

There\\\'s no ending, but it\\\'s not infinite! Confusing.
jolle
Unplayable due to extremely low framerate. ATI x1600 pro card, AMD 2200+ cpu, fyi.
Hamumu
The slow slow recovery of fuel turned this into a long slow slog of a waiting game. If that wasn't happening, it would've been quite a bit of fun (the bullets could do with a lot of speed-up too, though!). Of course, then you'd need some sort of challenge, because you could just zip right up to the top.
MrPhil
I found the pod very intriguing.
Codexus
I liked the parallax scrolling
I seemed to have rendering issues with this game - the framerate was fairly low and the portals were lacking transparency - but this is probably because I need to update my graphics driver. I like the idea of the procedurally-generated levels, though some variation in the enemies would helped keep things interesting.
Endurion
Nice game.
I\'d love to have it a bit faster, also faster fuel regeneration.
Nice game, but too slow, too much waiting. Also there seems to be no way to restart after failure, except restarting the game all the way from the beginning.
The tower isn't infinite, it just feels like it is. Technically impressive but far too slow.
Pace could be faster, but pretty cool overall.

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