OK, my first Ludum Dare project is finally complete! The code may be messy, but I had a lot of fun making it anyway. I call the finished product “Tower Infinite.” The .zip file includes Windows and Linux executables (thanks to Keeyai for the Linux port). Download links:
The point of the game is to climb each stage of the tower, and destroy (and survive) enemies that will attack you on the way up. Be careful to conserve your jet power and get the most out of each boost, or you may find yourself in a sticky situation. Each level is procedurally generated, so there is a huge number of different possible levels to play. The gameplay is designed to get harder and more fast-paced with every level you play, in various ways like higher numbers of enemies, advancing enemy behavior, etc., so if you think the first level or two is slow, don’t worry.
I gave you an extra point in food for the in-game portal background behind all your food pics and the blurring of the cookies, and an extra point on journal for your motivational posters. :D
The slow slow recovery of fuel turned this into a long slow slog of a waiting game. If that wasn't happening, it would've been quite a bit of fun (the bullets could do with a lot of speed-up too, though!). Of course, then you'd need some sort of challenge, because you could just zip right up to the top.
I seemed to have rendering issues with this game - the framerate was fairly low and the portals were lacking transparency - but this is probably because I need to update my graphics driver. I like the idea of the procedurally-generated levels, though some variation in the enemies would helped keep things interesting.
Nice game, but too slow, too much waiting. Also there seems to be no way to restart after failure, except restarting the game all the way from the beginning.
Gameplay is a bit too slow for me. Quicker refilling of the meters, quicker gameplay would've helped.