With all hope (due to its lack of being tested) it’ll actually work. It’s written in C++ with SFML. I’ve licensed the source under the MIT license. If this is a problem, yell.
Stay tuned for a postmortem and perhaps a less broken build after I sleep.
Had to grab the openAL library from creative to get this to run. I've never been a huge fan of games where success to based on random chance. This could be significantly improved by providing any sort of clue as to which building to hit. I'm not saying make it obvious, but give hints, and maybe put a timer so players only have so much time to think about it to figure it out in addition to a limited number of owls.
Sound's okay. Graphics are fairly simple. Game crashed far too quickly two times in a row :/ I think the gameplay might have been interesting, but it's hard to tell when it's crashing so hard.
Hmm. Not very lasting game :) Played may be 3 times and not because of fun but to understand what happens and why I suddenly get out of game. Tough it was a bug but it asks to click to exist after i click a lot to destroy towers. And well i can't say i like such humor...
Comments11
Graphics are fairly simple.
Game crashed far too quickly two times in a row :/
I think the gameplay might have been interesting, but it's hard to tell when it's crashing so hard.
i hope you can upload it again with all deps.