TowerAssault0

Overall★★★★★★★★★★2.30
Fun★★★★★★★★★★1.85
Innovation★★★★★★★★★★1.95
Theme★★★★★★★★★★2.75
Graphics★★★★★★★★★★3.45
Humor★★★★★★★★★★1.86
Journal★★★★★★★★★★3.14
Polish★★★★★★★★★★1.95
Technical★★★★★★★★★★2.21
As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….
Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.
Play Online
(Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)
Download ZIP
containing source and gameinfo
(Entry edited for repackaging and changed host)

I too was waiting until after seeing the final results before I would post my post-mortem.
First I’d like to say well done to everyone who took part and completed a game within the time limit, and thank you to everyone for giving me honest reviews. I had great fun taking part and learned an awful lot about game development during and after the contest.
(post mortem continues after the break)
(more…)

Comments12

Nice graphics (good backgrounds, nice clean sprites, shadows !). No sound ? Good effort for a two hour hack. Not super original, but nice catapult animation.
jolle
If you had specified things in SI units and displayed the gravity and so, I could have actually hit. On the first try.

But yeah, where's the challenge in that, eh? But easier retry would have helped. A lot.
Hamumu
More than one chance is really just necessary... as it is, it's just endless guesswork. I started to learn what numbers reached what distance, but I gave up before ever actually hitting the tower. Started getting kinda close, though.
matrin
Interesting concept. But at least you could have more shots per game. It was kinda anoing when trying to hit the castle, when it kept moving. It realy feels unfinished.
You have my sympathy. I hate wrestling with tools. This is a pretty nice product for 2 hours.
wonderwhy-er
Well pretty simple and not that catchy... Shoot few times and all :)
Notch
That tower is really really far away, and the ball travels really slow..
Codexus
I liked the trebuchet animation.
Sorry to hear about your troubles with Flex. Well its very playable for an hour's work, and the graphics are nice
Morre
This game is said to have been made in two hours, and it kind of shows. I'm impressed considering the short time used, but it's not all that much fun. Altering trajectory isn't needed since the ground is flat. There's no re-trying on the same distance, which makes the learning curve much longer.
Graphics are pretty nice :)
Endurion
The page reload doesn\'t seem to reset the scroll offset. I keep looking at the tower ;)
Could have done with a distance-travelled-o-meter too. Heh, could have done with many things. ;)

Still, for an hour time (especially considering WHICH hour..) it's a pretty decent result. :)
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