WeatherTower

by kutani
Overall:★★★★★★★★★★2.68(#39)
Fun:★★★★★★★★★★2.14(#48)
Innovation:★★★★★★★★★★3.73(#9)
Theme:★★★★★★★★★★3.14(#37)
Graphics:★★★★★★★★★★3.00(#26)
Humor:★★★★★★★★★★1.71(#44)
Journal:★★★★★★★★★★3.33(#28)
Polish:★★★★★★★★★★2.45(#38)
Technical:★★★★★★★★★★2.55(#36)
Timelapse:★★★★★★★★★★3.67(#6)
I am no longer working on the program itself, so I’m putting this up as a FINAL. I have provided both a binary linux and binary windows version. I have confirmed the binary linux version works under Ubuntu once the allegro lib has been linked in to the system. The readme has the info, but there is only one step that needs to be done to run the game under linux:

./link

This will link in the library and update the dynamic linker. The binary should run after this is done.

The win32 version is straightforward and should work as expected.

WIN32 VERSION

LINUX PRE-BUILT VERSION

Both include source.

Here is a screenie:

screenshot

Comments17

wonderwhy-er
Well I don't know. Those clouds are always not there where you need them :D
it\'s hard to run out of mana, which makes easier to control wind and rain/storm. Also, the player almost has no motivation to save the cultures, I always try to destroy them :P. A better graphical feedback would have been nice (instead of just pop new forest it would grade with alpha).
Codexus
Interesting idea but not very fun to play as it is
Endurion
Actually i ran out of mana all the time :)
Is there a win situation?
Hamumu
I just couldn't get it... I mean, I guess I sorta do, you need to zap the trees... and let the town grow crops maybe? I don't really get it. I didn't understand the purpose of the two abilities well enough, and never had any significant mana.
Pretty innovative and interesting idea. Unfortunatelly it wasn't much fun to play in this very current state. Mana runs out pretty fast and once your cities get in danger you are nearly helpless because the Mana drops too fast. The concept was very interesting, graphics and gamesetting reminded me at Actraiser. Maybe it would be more rewarding to give the player the chance of beating the forest and seeing the cities expanding themselves. I would really look forward to an after compo version, if you decide to make one. :)

On a technical note: The game crashed one time, but otherwise run flawless and the lightning seemed difficult to aim. Also clicking at two nearby clouds often made both vanish.
Notch
Wow, those woods sure spread fast, hehe.
nilsf
Looked like it could have been fun, but it kept crashing before I could figure it out.
It doesn't seem to work in Vista, it doesn't update, except when I'm moving the window around, but then there is a line to where I'm holding the window at the top, when I stop moving the window, nothing happens and I can't do anything.
Exactly the same as Wiering (Vista Business)
Reasonably nice quality tile graphics. Gamplay was a bit dull ... not enough challenge ... not sure what the expected strategy was. Still, like the concept. Crashed for me after 5 min play. No sound ?
jolle
Interesting idea but not so fun. Missing some visible goal.
Morre
Idea is nice, gameplay isn't my style. I can see people enjoying it but I'm bad at this kind of strategy. Could use some more polish :)
Graphics are simple but nice.
I found it very difficult to aim the lightning - the shadows under the clouds seem a bit misleading. Also I think the villages should begin in clearings to give the player a fighting chance. An innovative idea though, and the graphics are sweet.
matrin
It kept crashing. (Fedora 9)
Not sure I understand this game fully.

Unique idea though.
I had no idea what I was doing. :( I just zapped some clouds, some things appear on the ground, and the clouds move on. Then I'm out of mana?

I can see where you were trying to go with the game, but unfortunately, I guess due to time constraints it never made it into the game.

Could have done with clearer instructions.
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