BLDR

Overall★★★★★★★★★★2.33
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★2.92
Theme★★★★★★★★★★4.08
Graphics★★★★★★★★★★2.17
Journal★★★★★★★★★★3.20
Polish★★★★★★★★★★2.00
Technical★★★★★★★★★★2.55
Towlr★★★★★★★★★★3.17
BLDR is done! It probably could have used more levels and obstacles, but I think it’s great! Postcompo version will definetly include more levels.

Download it here: http://www.filesavr.com/bldr

EDIT: I forgot to include it in the instructions, but arrow keys to move and R to restart the level.

Postcompo edit: New download link at http://kittylambda.com/files/BLDR.zip (thanks to PsySal)

screenshot

Comments7

Nice puzzle game, seems to have a lot of potential.

Couldn't beat the level three as well.

Wouldn't run on one of the computers I tried. Probably missing DLLs or something.
HybridMind
Is level 3 even beatable? there doesn't seem to be a 'garage' or 'flag' there but I can't find any indication of how many levels there should be.

like the basic concept and it is definitely very on theme. thankfully the README saved my butt as I had no way to figure out what to do originally so thanks for including that though I hear that a lot of people don't read READMEs so in game instructions are always good.

not too much else I can say that hasn't been said. I will play post compo version if I see it posted. I like the name BLDR.. and what's wrong with an association with TOWLR ? hehe ;)
Morre
Gameplay is lacking some, thanks to the small amount of obstacles and maps available in the game. I can certainly see this being fun with more complex interaction, but it doesn't feel quite finished as it is. :)
promising idea. very rough though, and lacking in content. It's certainly worth working some more on, I think.
There's definitely some gameplay potential there, and with more levels, some polish, and in game tutorials it could be very neat. It does however feel fairly lacking, primarily because of how little content there actually is.

A Post compo version could be pretty cool, I'd like to see it :)
demonpants
Decent, although it's sort of hard to get settled into this. Could use some more instruction as well as feedback. Not being grid based would help, I think.
Hamumu
Definitely lacking in levels... too bad. I think you were on to something and just needed a little more content to make it happen. Good concept, and it works well, it just needed some actual challenges to be made. Some time/roads used scoring would've been nice too.

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