Ludum Dare #13compo
End of The Road
I can barely see straight and need a break desperately so this is it. I didn’t get everything done that I wanted to but I feel pretty good about my final entry… considering its my first game. I planned on big monster bosses and lots more features like bombs and more of a story but at least it resembles a game. Plus its gotta be fun running over zombies!! Didn’t have time to make an exe though. Game requires Python 2.5 and pygame. So here it is: End of The Road
List of tools used:
GIMP
Python 2.5 and Pygame
Music: Audacity and jamstudio.com
hit any key to start the game Also, don’t go too fast when you start before the first gas station you will run out of fuel and die.
Link to code: http://davesgames.googlecode.com/files/EndofRoad.zip 10 mb (req. pygame/python)
Link to exe: http://davesgames.googlecode.com/files/EndofRoad_exe1.0.zip 17 mb
List of tools used:
GIMP
Python 2.5 and Pygame
Music: Audacity and jamstudio.com
hit any key to start the game Also, don’t go too fast when you start before the first gas station you will run out of fuel and die.
Link to code: http://davesgames.googlecode.com/files/EndofRoad.zip 10 mb (req. pygame/python)
Link to exe: http://davesgames.googlecode.com/files/EndofRoad_exe1.0.zip 17 mb
Comments13
As for the game, I find it counter-intuitive. It's about as confusing as the others have said. I also agree with DrPetter in that the control scheme is odd; left-right should be acceleration, up-down the movement into and out of the screen.
Oh, by the way, there's no score screen early - all the user interface elements only come up after you've played for a while. That's perhaps the most confusing part of it for me :)
The gun reload time seems to be one frame long, which means you can't really conserve bullets the way you'd want to given the low (and not refillable?) ammo supply. Hitting fire will spew at least a handful of bullets every time.
For it to be fun, I'd say make it fire only one bullet per keypress, or maybe autofire with something like 5-10 bullets a second. You'd also need some kind of ammo reload, or make it an explicit survival game where your score is based on how far you made it along the road (so you can make a mad dash at the end when your ammo runs out).
The zombies also should stop and properly die when they're hit. It's not at all rewarding to just paint them with some red splatter and have them move on as if nothing happened. Bullets should stop when they hit a target.
Shoot+hit sound effects would have been nice.
Kudos for haing menus and music.
Sometimes I could play it for a while, but usually I would just die.