Ludum Dare #13compo
Frog Rescue
I have completed the gameplay and added a high-score and a title screen (and yes, that photo was taken during the competition!). There are a couple of rough edges, but I don’t have enough motivation to do any more in the time left. Overall I’m really happy with my entry and how the compo went. Looking forward to the next one! Download
here
(includes Windows binary and source, tested on Windows XP 32bit only)
here
(includes Windows binary and source, tested on Windows XP 32bit only)



Comments12
Very sad title picture.
Consequently, I would say the gameplay design is somewhat flawed. But I still really like the game though. The sounds and graphics give major flashbacks to cheap crazy NES games from the mid-80's.
Not quite sure what you could do to make the game more challenging/rewarding... a smaller playing field would be a good start, since it's impossible to manage this large area given the strict time limitations. The frogs are so many and so randomly distributed that it's unclear which parts of the level you should block off to get the best result - often it's not even beneficial to block a car into one place since it will still smash a few frogs.
The main problem is that all the frogs are concentrated to the center region when you start, and the roads + cars are initiated randomly, so chance will decide if you get a hostile or friendly situation during these critical first few seconds, while there's nothing you can really do to affect it. Blocking a car in this area is obviously not a good idea since the frogs will pass through in large numbers.
I love the frog graphics and animation, and I really want the game to be fun, but it would need heavily revised gameplay. Perhaps it's enough to slow everything (particularly cars) down and reduce the size of the playing field, so you have time to assess the situation and make choices. The number of road blocks could be limited so that you have to focus on one or two areas at a time. Like maybe having 5-6 blocks and reusing the oldest one when you've placed them all.
Definitely prohibit roads in a region around the center of the map as well, so you get an initial breather and a chance for the frogs to spread a bit.
I like Hamumu's idea regarding bait. Frogs could be attracted to it and maybe stop to eat for a few seconds, so you can delay them while preparing the road ahead.