Ludum Dare #13compo
Highwaymen
johann.pauw.ca/HighwaymenLD13.zip
Edit — switch to a different server so I’m not piggy backing off OrangyTang anymore.
My server is a bit messed up right now, so OrangyTang offered to host my entry until I get it up and running (sometime tomorrow). I’ll change the link tomorrow when my server is back up.
My original scope had several story elements that would have incorporated the theme a whole lot more than ‘just fighting on a road’, but as time went on (and I played more and more l4d), I pared the scope back a lot. Now the theme connection is pretty damn light…
I’ll write up my thoughts sometime, and I’m compiling my timelapse right now.
Edit to add timelapse:
Gilvado\’s LD 13 Timelapse
Edit to add screenshot:
Edit — switch to a different server so I’m not piggy backing off OrangyTang anymore.
My server is a bit messed up right now, so OrangyTang offered to host my entry until I get it up and running (sometime tomorrow). I’ll change the link tomorrow when my server is back up.
My original scope had several story elements that would have incorporated the theme a whole lot more than ‘just fighting on a road’, but as time went on (and I played more and more l4d), I pared the scope back a lot. Now the theme connection is pretty damn light…
I’ll write up my thoughts sometime, and I’m compiling my timelapse right now.
Edit to add timelapse:
Gilvado\’s LD 13 Timelapse
Edit to add screenshot:



Comments12
Some things however let it down somewhat. I had problems fitting it on my 1024x768 screen, theoretically a small problem, but very frustrating. It also found it very difficult to to keep track of who I was, my friends were, and my enemies were in the heat of battle, and longed for something more in your face to tell me what's what.
The story is cool, though it'd be nice to see more of its impact in the game itself.
Still, a good effort in the timescale, the lure of l4d is strong! (I resisted, but it was hard work).
I love this game, I was very disappointed when I reached a point where I beat Strong Army every time. Left me nowhere to go! About halfway through I stopped giving commands entirely and just watched the battles happen. The couple of stragglers who got caught in rocks really didn't matter!
It is really hard to tell anybody from anybody else... a 3/4 view would've helped a ton - i.e. keep the top down view, just make the guys stand up like it was a side view. Would've looked really nice.
Really fun, fulfilling my drive for leveling up.
I'm not sure I can say which part of it is fun but I spend an hour playing it so you're definitely doing something right.
It would be good if there was a way to surrender. Once I got stuck where my player was dead, and the remaining men were stuck and couldn't find each other to end the fight.
As far as your game goes- I did play through till the 'end' meaning, till I had like 100 guys and was easily able to defeat a strong army. Reminds me of the fun of old games like 'The Ancient Art of Warfare' where the computer does all the fighting. I like that I am also a character in the road battle too though in later levels I usually just sat it out and watched or used the 'rally round me!' cry to get the guys unstuck from rocks.
The sound effects are great and charming. I'm impressed with the AIs ability to handle fighting and navigating the road arena, nice job on that. It also seems you were able to cook up a pretty nicely balanced 'fight' menu which had 3 tiers of 3 options w/o any of them being way wrong. I know game balance issues can be really rough near the end of an LD48 when there isn't a ton of time for playtesting. ;)
Good job on the game, and I look forward to playing more L4D with you on the Ludum Dare Steam group! ;)
Also thought I should mention that you definitely need to allow clicking the X causing it to quit. The game is sitting here perpetually and Ctrl-Alt-Delete won't work (surprise surprise, Winblows).
Good job on the pathfinding AI, although sometimes the troops get stuck.
Pretty solid game, although not really "roads" themed.