doomdoom

by 0rel
Overall★★★★★★★★★★3.23
Fun★★★★★★★★★★3.45
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★3.10
Audio★★★★★★★★★★2.69
Humor★★★★★★★★★★2.14
Journal★★★★★★★★★★2.40
Polish★★★★★★★★★★2.93
Technical★★★★★★★★★★3.14
play it here

* to start playing, click into the game window, then use then left, right, space, escape keys.

* to jump higher, you have to wait. just rest on a platform till the blue bar on top charched up enough.

* the levels are badly randomized, and not properly tuned yet. so if you got stuck: choosing menu > new game might help.

* there’s no end.

(playable, but not finished (yet))

source (mirror)

(needs FlashDevelop / Flex 3 SDK )

screenshot

Comments20

Entar
This one is pretty fun, though one thing that bothered me was that making progress seems to be penalized by the doom moving up faster.
I would have loved to play this with better levels. The graphics are really nice, and the control scheme original. As you probably know, the bad levels kinda ruin it.
I like the dynamics of this nice one!
5parrowhawk
(now that I managed to access it)
Hmm, this was interesting. The core concept seems very Gravity Hook. I like the jumping mechanics, but it's irritating when you just want to do a little hop but your jump bar is full.
It's nice that you have randomized levels, which is a plus. It would be another plus if you had a few premade levels with increasing difficulty, since the random ones are pretty unbalanced. One complaint on this game would be that when the game is slowed down / laggy because the CPU can't handle it, it's really hard to play. It seems that the lava level increases in real time, while the jumping bar increases depending on the frame rate. This makes it really annoying to play when it's laggy.
I usually like random levels a lot, but I'm not sure mine have been possible, even after re-reading the posting's text :)

I also didn't get along with the gameplay. I really, really think that physics games need more than 48h to be on the same level of playability than hand-tuned movement code.
Very good! I liked this one since the first test-release.
Ah yes, I haven't rated this yet. The movement in this again is great fun (you seem to have a knack for that). The only thing worth considering might have been some way to control jumping strength, but it works fine as it is.

It's also pretty unforgiving; usually one mistake means you're dead. What I found most frustrating in the end is how much your success depends on what levels the Random Number God hands you, they are all over the place.

I like the clean graphics (even more so in the updated version...). I guess with the requisite polish, this could be an evergreen like Icy Towers.
Endurion
The controls make the game pretty difficult. After reading about the jump charge i managed to win the first stage, but lost immediately on the second.
Depending on how the tail lands you're lost from the start.
nilsf
The physics are kind of fun, but the level generator ruins it in my opinion. Horribly difficult levels are mixed with trivial ones (spawning on a platform just underneath the target thingy). Perhaps pre-made levels would have been better. Even so, it was rather fun.
noonat
Pretty awesome game. The random level generation worked quite well for me. It's really fun trying to figure out how to get the worm past weird obstacles. Nice job!
SethR
After I figured out I needed to charge up my power I was jumping like a mad man, very nice.

(You should probably have this info in-game more in your face for the jerks like me who didn't read the text in your submission post! Also good for those that link you from random places..)
Hempuli
Great fun! The character is well designed.
HybridMind
It took awhile to get the hang of.. but then it sort of got fun. It definitely needs some work on the controls but I see some nice qualities hiding in there. I like the pleasing rotations you can get in the sphere-chain and if feels safe and satisfying to land on a platform that you know is high enough to afford you the time to charge up your jump power.
agj
I got to like the fourth stage, where it glitched pretty hard (when it started, the 'worm' got stuck inside some platforms every time). I enjoyed it quite a bit! The mechanics are simple but engaging.
superflat
Great fun Orel, I always enjoy your stuff. I'm not normally much of a fan of physics sandbox games, but this had a fluidity and tightness which I think a lot of others are lacking. I think the only thing that's needed is some careful level design as people have said.
Nice little game, but often unplayable due to impossible levels. The jumping works very well, but it would be nice to have more energy at the start of a level.
I really like the jumping mechanic, and the physics of the character. Non-random levels would have helped, but I still had fun with this.
Doches
I can't jump high enough to reach the next block. Which is frustrating. Of course, the fact that I'm frustrated is sort of a good sign -- I want to get up onto that next block!
Hey, I can do some great acrobatics here! Half the fun was to make crazy jumps - either graceful saltos or insane crumpled sneak-throughs. It was also great that it restarted you on the same level you were on (despite the weird labeling), so you could retry until you made it. Very smooth (but I suppose the levels could have been a tiny bit more interesting).

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