george's LD14 game

by george
Overall★★★★★★★★★★1.91
Fun★★★★★★★★★★1.73
Innovation★★★★★★★★★★2.36
Theme★★★★★★★★★★1.55
Graphics★★★★★★★★★★2.18
Audio★★★★★★★★★★2.50
Food★★★★★★★★★★3.00
Journal★★★★★★★★★★3.13
Polish★★★★★★★★★★1.82
Technical★★★★★★★★★★1.50
the compo release - you will need Python and pyglet installed.

abandon

While it obviously still needs a lot of work, I’m blitzed to have taken my first game from an idea to some kind of release. It was a lot of fun!

update: After an unfortunately busy week, I’ve finished my post-compo release. Now with more static:

abandon post-compo release

Still no .exe I’m afraid. I do appreciate that people have tried the game, and I should have included some kind of warning that the original release was rather unfinished, apologies for that. However I was unsure if I should reply to the comments, as I felt that I had committed to what I released and I wanted it to stand on its own, admittedly somewhat stunted, two feet. The new release includes most of the features I originally had planned. Now back to playing the rest of the games!

.exe update: Now you can get a Windows .exe bundled either as a .zip (about 9MB) or as a tar.gz (about 4MB).

abandon_windows_exe.zip

abandon_windows_exe.tar.gz

screenshot

Comments11

Endurion
What weird functions does pyglet use for a rather simple game?

Dang:
File "pygletgllib.pyc", line 63, in MissingFunction
pyglet.gl.lib.MissingFunctionException: glGenBuffers is not exported by the available OpenGL driver. VERSION_1_5 is required for this functionality.
5parrowhawk
Hmm. I can't tell which of those counters is supposed to be the score.

My guess is that you're supposed to go up to get the greenish things to make you faster, then down and avoid the walls to pick up the boxes which score points... I dunno.

Anyway, the framerate goes way south after playing for more than 10-20 seconds. Also, I don't get any sound, not even white noise. Nice colours and visual design though.
PsySal
Meep! I got this error:

Traceback (most recent call last):
File "abandon.py", line 63, in <module>
File "pygletwindowwin32__init__.pyc", line 423, in __init__
File "pygletwindow__init__.pyc", line 685, in __init__
File "pygletwindowwin32__init__.pyc", line 518, in _create
File "pygletwindowwin32__init__.pyc", line 364, in _set_window
pyglet.gl.ContextException: Unable to share contexts

I'm running Vista, and I've got this same error from other games using pyglet.
agj
Hrrmmm, I didn't get the rules. :(
noonat
I liked your choice in color, and wanted to like the game... but I honestly didn't really understand what was going on, even after playing the post-compo version. The lack of instructions combined with the fact that everything is the same color and general shape makes it very hard to figure out what to do. The dual scores make it even more confusing...
Um. Is the sound supposed to be white noise in a short, endless loop?

The game itself didn't seem to work right either. Some other squares went flying by at first, and the background changed colour, but then my square was all alone on the screen. Nothing else happened. Did I miss something?
All items except the player disappeared after moving to far up or down. I am not sure if this is intentional or a bug?
On windows:

Traceback (most recent call last):
File "abandon.py", line 627, in <module>
states.append(titleState())
File "abandon.py", line 117, in __init__
group=foreground)
TypeError: __init__() got an unexpected keyword argument 'anchor_x'
Don tget the point I move up and down and what
LunarCrisis
It took a while to figure out what to do. As I went up, there didn't seem to be very many enemies, but when I went down instead there were more and more. I found that despite the somewhat jerky controls, the difficulty wasn't very high. I also have no idea what the number at the top was for, it stops at 300.
nilsf
Not really sure what I'm supposed to do, when I collide with squares the bottom number increases and a pleasant sound is heard, when I collide with a rectangle, the top number is increased and an unpleasant sound is heard. If I go too far in either direction I'm alone.
Found a bug?
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