Ok, guys. It’s that time of the weekend. Download Put the Ball in the Basket and give it a try. Windows executable only for the moment; linux and possibly OS X builds later this week.
Made it to pinball wizard and then the game crashed.
Seems like a good start to a game but in it's current state too many of the puzzles are simple solved by dropping a boost ramp on the left and either getting lucky or somethings putting a 'throw ball to ground bumper' above the bucket.
I really like the graphical style of the game and objects and fonts. It looks really pleasant and is a fun environment to hang out in. Seems you definitely nailed the style of a lot of those physics based flash game puzzlers.
I think it just isn't fun or challenging enough right now. I want all those tools to have a use and they just don't yet. Also, I found it frustrating the space bar to 'reset' also cleared my placements. That made everything doubly tedious as I had to replace everything rather than just being able to adjust or nudge a component and 'run the level' again.
As ondrew said, nicely polished. Sounds, music AND a game? Totally makes me look bad :)
If I have to mention anything bad, I guess it would be that the physics tend to bug a bit, and the music dropped unexpectedly at times. I also think it would have been more elegant to let the game end when the ball started resting, rather than allowing the player to just stack up whatever until reaching the bucket.
Hm, that was odd. The visual presentation is extremely polished, the game is really nice to look at. The puzzles were... strange. Most often it seemed to be enough to just place one of those right/up ramps directly below the ball and watch it fly into the bucket. I also found it weird that I could still place pieces after I had cut the rope, that felt a bit like a glitch. The physics acted a bit wonky at times. Also, where's your wall of doom? ;)
Still, kudos for giving me a nice flashback to The Incredible Machine!
Great idea but I think there is something up with the physics as on the first level 'Just pull the trigger' the ball misses the bucket by a large margin, I assume it's meant to go in. Might be better if you could remove / move the items you add and resetting didn't remove them as it would allow more complex levels. (On MacOS if it makes a difference)
Extremely satisfying and fun. Very good all around, I would just ask for more difficult levels or difficulty ramping up more quickly based on how well you do on the previous levels.
Quite polished and nice visual style, but I felt the game didn't really work as a puzzle, pretty much all the levels could be solved by just putting yellow launch pads underneath the ball when/whereever it got stuck.
Very cool idea and game, very polished, only it seemed like roughly the same solution worked for every puzzle. You just shove it over there, then use a couple of items to make sure it goes in. With some more polish and puzzles, this could be even better.
Well, don't feel this really fits the theme, physics were a bit fidgety, but it's an awesome achievement for 48 hours! And yes, it reminds me of The Incredible Machine... Grats!
Runs at 3.82 fps for no discernible reason. Also, most levels can be solved by the calculated application of a single yellow ramp, possibly aided by a down bumper. I only found one level where I had to use blocks at all. Finally, bouncing off the walls is kind of funky - you aren't actually reflecting the vector, or so it seems. Still, extremely polished and an unusual choice for an LD. Shame about the theme.
Seems like a good start to a game but in it's current state too many of the puzzles are simple solved by dropping a boost ramp on the left and either getting lucky or somethings putting a 'throw ball to ground bumper' above the bucket.
I really like the graphical style of the game and objects and fonts. It looks really pleasant and is a fun environment to hang out in. Seems you definitely nailed the style of a lot of those physics based flash game puzzlers.
I think it just isn't fun or challenging enough right now. I want all those tools to have a use and they just don't yet. Also, I found it frustrating the space bar to 'reset' also cleared my placements. That made everything doubly tedious as I had to replace everything rather than just being able to adjust or nudge a component and 'run the level' again.