Soverign Wars

by jayward
Overall:★★★★★★★★★★2.89(#82)
Fun:★★★★★★★★★★3.18(#50)
Innovation:★★★★★★★★★★3.24(#49)
Theme:★★★★★★★★★★2.18(#112)
Graphics:★★★★★★★★★★2.71(#92)
Humor:★★★★★★★★★★2.00(#86)
Journal:★★★★★★★★★★2.38(#80)
Polish:★★★★★★★★★★2.41(#101)
Technical:★★★★★★★★★★3.19(#40)
Source:Jay_LD14_SovWars.zip

Link to play: http://wardtek.ca/pictures/LD48-14/Doom.html

This was my first time coding in flash and I think it went alright considering. I could really have used another hour or five to add polish and improve the AI.

screenshot

Comments13

PsySal
Whew! I beat the red guys, but it took a long time. Fun but lacks some polish. I'd like to be able to select guys en masse and the ability to destroy towers that I've built.

But the core concept and execution were nice, I enjoyed this one! Brought me back to my starcraft days... (oh dear) Not sure that it's super on-theme, but that's ok...
nilsf
Neat, but kind of buggy and the controls aren't very friendly.
The concept was nice, but the game had some bugs (the influence field disappeared after a while, I couldn't select some entities), and it kind of slowed down a lot when we had lots of units... Still, it was a nice game.
Hempuli
I quite liked this, though the game is very slow and the CPU player isn't the brightest around ;)
LoneStranger
I like the idea a lot, but there wasn't much there. The AI isn't too bad for the player, but the computer sucks big time. It never built a tower and just kinda moped around while I slowly whittled away at his territory. If you could speed it up a bit and fix the computer AI, you might have something here.
Endurion
The color effect is nice. The game itself could be better with a few touchups.
If a fighter is above a certain y pos i can't select him anymore.
Not bad. It held my interest for a while.
Entar
Not bad, has some good potential.
noonat
Good idea, liked the territory control, but I found controlling my units to be way too frustrating. I don't mind my units moving around on their own, gives them personality, but I wish I had a way to focus them to at least stay near a point.
It's too bad you made so improbable for the ai to ever attack.

I can only imagine how much better it would have been if I hadn't donated your crayons to small children in Honduras.
Sometimes a guy would go off into the woods and refuse to follow orders, freakin hippies..we've got a war going on here!
I really like the concept of influence maps that you got going. It does definitely lack polish, though: the controls are annoying (multi-select would be nice) and there are some bugs (seems I can't control guys which go too far north?) The endgame dragged quite a bit, even though it was already obvious that I was winning. I also thought that the economy aspect was imbalanced; I always seemed to earn much more money than I could spend. As for AI, I understand that that must be quite hard to code in such a short time frame.

That said, it was fun while it lasted, and a quick little strategy game is always appreciated!
Doches
The underlying concept (the way you've done territory control) here is really cool. A visual overhaul, better UI, and smarter AI would make this into quite a good, novel game.

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