Ludum Dare #14compo
Stormwall
My entry for Ludum Dare 14, Advancing Wall of Doom is called *Stormwall*. Here are the download links:
Windows and Linux Binaries
Alternate Binaries Link (Thanks Uhfgood)
Source Code
The goal in this game is to maneuver your hovercar as best as you can, and use a satellite beam system in order to keep from being destroyed by either the advancing storm wall or the proximity mines ahead. The game is setup to continue as long as you can survive, so go for a highscore and let me know how you do! Have fun!
Windows and Linux Binaries
Alternate Binaries Link (Thanks Uhfgood)
Source Code
The goal in this game is to maneuver your hovercar as best as you can, and use a satellite beam system in order to keep from being destroyed by either the advancing storm wall or the proximity mines ahead. The game is setup to continue as long as you can survive, so go for a highscore and let me know how you do! Have fun!



Comments20
Well done :)
Oh, love the storm effect btw!
Not bad, the effect of the storm wall is great.
Loved the storm effect.
The game is hard, very hard. On the first 10 or 20 tries I think I averaged about 2 seconds. My average now is probably upwards of 20, but it's still hard for me. I do enjoy it though, it's fun. It's also very pretty :)
Well done!
The graphics are pretty cool for 48hrs. I also love the storm wall effect that was the best part. The ground texture was my next favorite.
I think the controls are a little bit 'glidey' and the storm wall feels like it is a bit too far up in the screen so that you have to drive to high on the screen where you don't have enough time to react to the mines.
Feels like it is a good base for a fun game where you could add more obstacles and powerups and would be great once everything was tuned up and polished a little more.
I also loved the intro text as that was quite humorous.
I will probably play this some more, it's very convenient due to the short session time and quick restart. Graphics are great, and everything moves very smoothly. It's too bad that there's no visual effect for the weapon, and sounds would have been great. I've rarely experienced such intense concentration on a small area before (the tiny strip between your ship and the top of the screen).
Difficulty must be very well balanced, because I got that traditional "aw shits!" smack-on-the-head feeling every time I died - it was clearly my own fault for brain farting, and not the game being unfair.
Graphics are attractive, especially the wall itself. My only gripe with the wall is that it covers quite a lot of the screen, so once you are in the lower third of the screen, it's very hard to avoid the mines because you can't see anything. Some more transparency on the wall might have helped, I think.
Some sound would have improved it quite a bit, I think. Apart from that, very solid entry!
Some air-wolf music or something would have really added to it.
I think you should have had "Press Entar" to start. I'm probably alone on that one though.