
Ludum Dare #14compo
Wall Of Corpses
Well, I managed to get quite a bit of polish in two hours, I think I’m done with it now. The real game was supposed to be about surviving many waves of enemies, but I just don’t have time to make that happen.
Here’s the game.
For people not judging the game, I have an expanded version here.
Here’s the game.
For people not judging the game, I have an expanded version here.
Comments14

Solid entry... Wish it had something more so the gameplay would be more varied... lots of possibilities there...
The invaders! They're beaming up! Good thing we have a teleporting lawn to retrieve our humble collection of rocks.
Kind of mindless clicking here, could have been more fun if attackers took less hits, if I had more rocks, and if there was something more to it than showering rocks all over the place.
Games like this needs a few "special elements" that happen from time to time, breaking up the monotony (think bonus saucer in space invaders, or some extra quick/tough enemy, or sending one of your artillerymen off to the stonewerks to get more ammo)
Kind of mindless clicking here, could have been more fun if attackers took less hits, if I had more rocks, and if there was something more to it than showering rocks all over the place.
Games like this needs a few "special elements" that happen from time to time, breaking up the monotony (think bonus saucer in space invaders, or some extra quick/tough enemy, or sending one of your artillerymen off to the stonewerks to get more ammo)
The graphics actually fit together pretty well and look nice :) I like that you aren't really 100% sure which guy is gonna throw the rock, so the angle comes out different than you expect sometimes. I would have liked more levels but I suppose the strategy boils down to "how fast can you click!" With different units and upgrades (towers, different weapons) and this could easily be very addicting.

Reasonably well done, but short and very simple. Would be fun to throw in some items like traps or bombs or something.

As a game, it's nothing very special, but I can imagine the wall of soldiers increasing and increasing until the clicking is not enough, and then an epic collapse.
Fun for what it is. I have yet to try the extended version.
There isn't much tactics involved beyond killing the guys furthest up though, is there? The concept that they climb quicker on other corpses is interesting, but it doesn't seem to be fully exploited yet.
There isn't much tactics involved beyond killing the guys furthest up though, is there? The concept that they climb quicker on other corpses is interesting, but it doesn't seem to be fully exploited yet.
I loved that enemies move faster over corpses.
Beat the game, it was fun, but it could have been longer (at least a second wave).
The three rock limit gave it a nice gameplay factor.
Kudos for timelapse with classical music :).
Beat the game, it was fun, but it could have been longer (at least a second wave).
The three rock limit gave it a nice gameplay factor.
Kudos for timelapse with classical music :).

Liked it! Seems hard to know whether a rock will hit, but a nicely polished game and I think good use of the theme.

I was victorious! too bad you didn't have time to add more stuff, lot of possibilities here
Nice but left wanting more!
Sort of like an upside down space invaders :)
I managed to repel the horde!
I managed to repel the horde!

Fun while it lasted. It's a good thing you didn't make multiple levels with just this feature set; it might get a bit monotonous without additional gameplay elements.
This could have potential though. As it stands it's kind of average - nothing wrong, but nothing outstanding either. And the wall doesn't do any advancing...
This could have potential though. As it stands it's kind of average - nothing wrong, but nothing outstanding either. And the wall doesn't do any advancing...

It was a bit . . . short? More waves would have been nice, maybe a few different types of enemies too. To its credit there's nothing really "wrong" with it -- no bugs to speak of -- it just doesn't "do" much. Also your wall doesn't advance.
Solid, a tad short though.