A Matter Of Life Or Death At The Caverns Of Deep And Dark

Overall★★★★★★★★★★2.00
Fun★★★★★★★★★★1.75
Innovation★★★★★★★★★★1.94
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.12
Audio★★★★★★★★★★1.67
Humor★★★★★★★★★★1.71
Community★★★★★★★★★★3.31
simple shooter game like those on atari 2600 etc.

screenshot

Comments17

Really fast on my computer.

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jolle
Windows binary works, but for me it runs way too fast, so it's unplayable (Vista, 3.16 GHz, Radeon 4850).
I didn't have any issues with the game running too fast, but I don't understand how the gun reloading works (it seems usually after I shot I couldn't shoot again for a long and totally arbitrary length of time, but then sometimes it'd let me shoot two or three bullets in a row) and I couldn't find anything to do other than slowly wander around shooting things.
Mac version is Intel only... :(

Played the windows version, and I'm not feeling the love here :p. The player moves really fast, but otherwise there's not a lot going on. I have to give you extra points for one thing, though, I really like the way you procedurally generated caves turned out. That's pretty sweet.
Jacob
You get credit for doing this in SDL / C++ and cross compiling from linux! Yay.

Unfortunately it runs ridiculously fast on windows, so its unplayable :(

Cave generation looked cool. Some sound and rounded tiles would be a plus.

Cheers
localcoder
I'm on windows, and having the same fast movement problems as other people. This looks like it could become an interesting shooter though.
Endurion
Thanks for the Windows binary!

Alas, the game is ín a bad shape. The movement timing seems to change from room to room, sometimes you can walk into walls. Also, is there a win condition?
I wonder if this would play on my Eee? I hope you'll release a win32 port before I get around to trying that ;)
running around a cave shooting harmless brown people, no goal or challenge or explanation.
Runs waaay too fast to be playable (on Linux).

I do like the title, though.
Hempuli
dang, again a linux-only game. :(
Morre
Weird, somebody else said it was way too fast to be playable on Linux - for me (on Win XP) it was super slow. Collision detection was pretty weird, I could walk through walls most of the time. There's not a lot of gameplay here.

I think you're onto a good start though, and cave generation seems fine :)
gimblll
Unplayable, the player warps around extremely fast from wall to wall (and sometimes through walls).
Green Point
please, make a windows port...
S'alright. A bit slow though and I keep getting stuck in walls. Procedural caverns are good. Keep it up.

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