c4v3rnz
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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*EDIT* IF YOU'RE NOT GOING TO TAKE THE 20 SECONDS TO READ THE README.TXT (OR THIS POST, WHICH IS THE SAME THING), THEN KNOW THIS: IF IT DOESN'T RUN ON YOUR PC, RUN IT WITH THE COMMAND LINE ARGUMENTS -nobloom -nossao -gl -fullscreen (or a mix of these)
*EDIT2* Once you get to the final level, you'll find it's very (emphasis on very) hard, and if you fail, repetitive. Feel free to cheat and mess with data/level_N.txt (where N is the level name minus 1). I don't have documentation on the symbols, but it's pretty easy to figure out.
WELCOME TO c4v3rnz, saving your buddies in the tech cavern ;D
Controls:
WASD to move around
SPACE to trigger the safe zone
R to reset the level
ALT+F4 to quit
Command line arguments: (via either the command line or a shortcut)
-aa=N (where N is 0, 2, or 4 for antialiasing)
-fullscreen (makes the game fullscreen)
-w=N (set the game screen width to N)
-h=N (set the game screen height to N)
-nobloom (run the game without bloom for lower-end computers)
-nossao (run the game without ssao for lower-end computers)
-gl (run the game in OpenGL mode instead of Direct3D)
Requirements:
- relatively recent GPU/CPU with shader model 2.b
- recent Direct3D runtime if you dont' run -gl
Used libraries:
- Ogre 1.6.3
- Newton 2.06
- Boost 1.39
- my own SSAO library, see here: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=47927
To compile, simply set up a project file in your favorite IDE that links/includes
the mentioned libraries, and add all of the source files under /src/ (only in the src
download). Should compile as-is under GCC, MinGW, and MSVC. Should compile as-is
under both Linux and Windows, however only a Windows .exe is provided (only in the bin
download).
*EDIT2* Once you get to the final level, you'll find it's very (emphasis on very) hard, and if you fail, repetitive. Feel free to cheat and mess with data/level_N.txt (where N is the level name minus 1). I don't have documentation on the symbols, but it's pretty easy to figure out.
WELCOME TO c4v3rnz, saving your buddies in the tech cavern ;D
Controls:
WASD to move around
SPACE to trigger the safe zone
R to reset the level
ALT+F4 to quit
Command line arguments: (via either the command line or a shortcut)
-aa=N (where N is 0, 2, or 4 for antialiasing)
-fullscreen (makes the game fullscreen)
-w=N (set the game screen width to N)
-h=N (set the game screen height to N)
-nobloom (run the game without bloom for lower-end computers)
-nossao (run the game without ssao for lower-end computers)
-gl (run the game in OpenGL mode instead of Direct3D)
Requirements:
- relatively recent GPU/CPU with shader model 2.b
- recent Direct3D runtime if you dont' run -gl
Used libraries:
- Ogre 1.6.3
- Newton 2.06
- Boost 1.39
- my own SSAO library, see here: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=47927
To compile, simply set up a project file in your favorite IDE that links/includes
the mentioned libraries, and add all of the source files under /src/ (only in the src
download). Should compile as-is under GCC, MinGW, and MSVC. Should compile as-is
under both Linux and Windows, however only a Windows .exe is provided (only in the bin
download).