*EDIT* IF YOU'RE NOT GOING TO TAKE THE 20 SECONDS TO READ THE README.TXT (OR THIS POST, WHICH IS THE SAME THING), THEN KNOW THIS: IF IT DOESN'T RUN ON YOUR PC, RUN IT WITH THE COMMAND LINE ARGUMENTS -nobloom -nossao -gl -fullscreen (or a mix of these)
*EDIT2* Once you get to the final level, you'll find it's very (emphasis on very) hard, and if you fail, repetitive. Feel free to cheat and mess with data/level_N.txt (where N is the level name minus 1). I don't have documentation on the symbols, but it's pretty easy to figure out.
WELCOME TO c4v3rnz, saving your buddies in the tech cavern ;D
Controls: WASD to move around SPACE to trigger the safe zone R to reset the level ALT+F4 to quit
Command line arguments: (via either the command line or a shortcut) -aa=N (where N is 0, 2, or 4 for antialiasing) -fullscreen (makes the game fullscreen) -w=N (set the game screen width to N) -h=N (set the game screen height to N) -nobloom (run the game without bloom for lower-end computers) -nossao (run the game without ssao for lower-end computers) -gl (run the game in OpenGL mode instead of Direct3D)
Requirements: - relatively recent GPU/CPU with shader model 2.b - recent Direct3D runtime if you dont' run -gl
To compile, simply set up a project file in your favorite IDE that links/includes the mentioned libraries, and add all of the source files under /src/ (only in the src download). Should compile as-is under GCC, MinGW, and MSVC. Should compile as-is under both Linux and Windows, however only a Windows .exe is provided (only in the bin download).