This is a really, really good game idea. The last level was an excellent showcase of the potential of the game. I figured out how to beat it pretty quickly, but I still had to replay it a lot because I kept messing up on jumps or shots.
I had a lot of trouble hitting anything. I started getting better, but I kinda wish there was an accurate aiming arc display and/or mouse aiming. It would make the game a lot easier, but I think you could make up for it by adding things like faster enemies or shots that require exact precision.
I also fell into lava on accident a lot, I think movement and collision could feel better.
Nice, it's like Worms: puzzle edition. Or maybe they added a gameplay mode like that to the game, it's been a while since I last played it I'm curious how you did the collision, it doesn't look like it's per-pixel; I'll have to check out the source later.
Very amusing little game.. definitely had a lot of fun with the lava mechanic. It was fun to watch it blob around too. Nice job also on creating so many levels as well as a very nice learning curve and level progression. I will say that unfortunately I was unable to win the 'finale' level... I tried like 5 times and the closest I got after adjusting my strategy was down to 2 last dwarf pirates and I accidentally blew myself up! Nice work!
This is great. Fix some of the things you mentioned in your post mortem and what others have been saying here, and you've got yourself something you can sell.
Very nice game! A few things though: - I got stuck in the (rock) wall in the last level and had to restart - something that happened several times: I shoot continuously to make a path and when I'm finished, I release the key and still get an additional (very weak) shot that blasts the ground away under me! - I'd prefer less text, rather a list of keys than a paragraph telling what keys to use (I normally refuse to read any text in a game and try to only scan it for keys and figure things out from there, which didn't work here)
Cool features, but the presentation is a little slow/weak. I love destroying dirt and causing lava flows. Shooting stuff is fun. Somehow the levels didn't seem exciting enough though.
Really fun! I love the use of marching squares to do destructible terrain. I have been working on the exact same thing over the last week so its really nice to have a look at your implementation. Very clean.
This game has a lot of polish. It has a clear beginning and end, and excellent instructions/tutorial. My favorite of all the ones I have voted on. It's something I would play for fun, and in 48 hrs!
This game is brilliant. Lots of cool gameplay here. I really love the way the lava-flow works, too. Very nice. Couldn't figure out how to beat the last level, although now that I look a the screenshot above again, I think I see how to. I'll be playing this one again, to see if I can beat that last level.
Quit teaching me with the text and let me learn! I was really looking forward to a level with hundreds of dwarves and hundreds of bazooka rounds. Impressive lava liquid simulation.
Comments23
I had a lot of trouble hitting anything. I started getting better, but I kinda wish there was an accurate aiming arc display and/or mouse aiming. It would make the game a lot easier, but I think you could make up for it by adding things like faster enemies or shots that require exact precision.
I also fell into lava on accident a lot, I think movement and collision could feel better.
The last level took me many more tries than I expected.
I love the lava flows. Quite puzzley in its way. A way to look at the whole level would be a helpful addon.
- I got stuck in the (rock) wall in the last level and had to restart
- something that happened several times: I shoot continuously to make a path and when I'm finished, I release the key and still get an additional (very weak) shot that blasts the ground away under me!
- I'd prefer less text, rather a list of keys than a paragraph telling what keys to use (I normally refuse to read any text in a game and try to only scan it for keys and figure things out from there, which didn't work here)
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Works great in WINE by the way. :)
I had great time playing this and would be curious to play more levels.
I love the use of marching squares to do destructible terrain. I have been working on the exact same thing over the last week so its really nice to have a look at your implementation. Very clean.
This game has a lot of polish. It has a clear beginning and end, and excellent instructions/tutorial. My favorite of all the ones I have voted on. It's something I would play for fun, and in 48 hrs!
l33tass.
Very nice.