Nothing finished; I didn't have the time to make anything else with this. You fly through a strangely rectilinear (and colorful) cave, with oddly floating white dots that you should avoid, or maybe not. My original plans were to turn it into a rhythmic game of sorts; had I added music, it would have synced to the visuals, thanks to the way I coded it, but I didn't have the time to compose.
Used FlashDevelop, compiled with Flex 4 SDK, and coded in actionscript 3. Also used sfxr for the one sound effect.
I feel like the speed should be slower, and the mines closer together to compensate, so that the graphics don't seem quite so choppy. Every time you get to a new section of cave, it just jumps on, know what I mean? Maybe add a slight motion blur. Good start.
I think this might've been pretty cool if it was indeed synced to music, but as it is, there's not really any gameplay in there. The graphics are pretty charming :)
It's funny, it almost ends up being kind of an anti-music game, where I'm entranced by the visuals and try to avoid the white things so they won't make that horrible sound and harsh my mellow. I think it'd be really cool to see a music game using this gameplay and aesthetic too.
Comments19
This could be quite fun in its way.
I noticed you can drag the camera so low that you can't hit any orbs.
Trippy :P
Visually nice. Makes me wanna mess around with more psuedo 3d stuff in Flash. Would have been cool to see the rhythmic component in this.
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