Cave Trip

by agj
Overall:★★★★★★★★★★2.11(#130)
Fun:★★★★★★★★★★1.97(#123)
Innovation:★★★★★★★★★★2.51(#95)
Theme:★★★★★★★★★★2.47(#124)
Graphics:★★★★★★★★★★2.54(#102)
Audio:★★★★★★★★★★1.62(#100)
Humor:★★★★★★★★★★1.47(#139)
Community:★★★★★★★★★★2.31(#97)
Coolness:★★★★★★★★★★15%
Nothing finished; I didn't have the time to make anything else with this. You fly through a strangely rectilinear (and colorful) cave, with oddly floating white dots that you should avoid, or maybe not. My original plans were to turn it into a rhythmic game of sorts; had I added music, it would have synced to the visuals, thanks to the way I coded it, but I didn't have the time to compose.

Used FlashDevelop, compiled with Flex 4 SDK, and coded in actionscript 3. Also used sfxr for the one sound effect.

screenshot
Tools: sfxr

Comments19

Almost
Kinda cool, but too openended to entertain for long.
Neat visuals, especially for flash. Control feels a bit awkward, but perhaps I'm missing something there.
GBGames
It's too bad you couldn't finish it. There's potential for a game where you have to touch white orbs and avoid black ones, or something like that.
Endurion
Too bad you didn't get it finished.

This could be quite fun in its way.
afterthought
Agree with pretty much everything above - its a good start.
I noticed you can drag the camera so low that you can't hit any orbs.
Trippy :P
HybridMind
Cave trip indeed... :)

Visually nice. Makes me wanna mess around with more psuedo 3d stuff in Flash. Would have been cool to see the rhythmic component in this.
Entar
I feel like the speed should be slower, and the mines closer together to compensate, so that the graphics don't seem quite so choppy. Every time you get to a new section of cave, it just jumps on, know what I mean? Maybe add a slight motion blur. Good start.
gadlor
yeah, this does show promise. it seems like you only needed a few more hours. i would love to see an update to this!
Nice minigame - the tunnel effect is really strong - the colors are too different.

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Morre
I think this might've been pretty cool if it was indeed synced to music, but as it is, there's not really any gameplay in there. The graphics are pretty charming :)
Shame it's unfinished, your original idea sounded fun. You've achieved quite a nice simple tunnel effect here!
jplur
Don't set this aside, it could become something rather neat!
It's funny, it almost ends up being kind of an anti-music game, where I'm entranced by the visuals and try to avoid the white things so they won't make that horrible sound and harsh my mellow. I think it'd be really cool to see a music game using this gameplay and aesthetic too.
jolle
Oh man, you're trying to hypnotize me, aren't you! Well, it's not going to work, I have my led goggles!
Well, it didn't work out too well, but props for an interesting idea. A rhythm-game version of Tempest (more or less) sounds pretty frikking awesome.
sirGustav
I had a hard time controlling the plane. A more sensitive controls and some shadows should do the trick :)
Doches
Up the sensitivity, I think, and flesh it out with some polish, and this would be a perfectly functional tunnel flyer. Not a bad core.

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