Cave without Story

by noyb
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.02
Innovation★★★★★★★★★★2.16
Theme★★★★★★★★★★3.20
Graphics★★★★★★★★★★2.41
Audio★★★★★★★★★★3.26
Humor★★★★★★★★★★2.00
Community★★★★★★★★★★2.19
Coolness★★★★★★★★★★23%
It's a side-scrolling shooter. Set in a cave. There's no story.

Arrow keys move. X shoots.

The game was programmed in Actionscript using the Flixel API and the free FlashDevelop IDE. The graphics were all painstakingly, maladroitly hand-pixeled in GraphicsGale. Sound effects courtesy of DrPetter's amazing sfxr, converted to mp3 using Audacity. The background track was made in Modplug tracker, using some 8-bit instruments.

There are five basic entities: poorly-drawn gems, stalactites, stalagmites, ants, and bats.

Collect gems for points.

Stalactites can be shot down. If one falls on an ant or a bat, you get extra points. When it lands, the cavern shakes, and may dislodge other stalactites.

Stalagmites are merely obstacles.

Ants rest on the ground. They fire multiple non-homing shots in the air. As the game progresses, they fire more shots faster and with greater frequency. Ants can be killed with sustained fire.

Bats rest on the ceiling. If you fire a shot while one is onscreen, it will swoop down and charge to the left side of the screen. Bats get faster as the game progresses, but still will never attack unless provoked. Bats can be killed, although it's usually better to avoid them.

Score:
Stalactite/Stalagmite: 1 pt.
Ant/Bat: 50 pts.
Gem: 100 pts.
Crushing an enemy with a Stalactite: 250 pts.

screenshot

Comments24

Endurion
Quite solid fun.

If the bullets would actually be useful it'd be a real shooter :)
Shooting stalagmites is pretty useless since you can't see anything when the screen shakes. And the ants take way too much shots. Managed 1302 points.
Good music!
agj
Like the dropping stalactites. The odd angle of the shots by enemies made them difficult to predict...
nilsf
Letting us shoot stalactites that drop on enemies was a nice touch. :)
localcoder
I like the idea - shooting stalactites and getting chain reactions, and deciding whether to sneak past bats or disturb and fight them.

However, I found it frustrating that many ants appeared in places where I could not kill them. I died a lot on level 1 from trying to kill ants :/
sirGustav
I though the gems looked like hearts and instantly though them to be extra life...
Pretty basic shmup. Plays well, nothing too inspiring, but it moves nice and fast. The 'smash enemy with stalactite' mechanic is pretty neat, though I rarely got a chance to use it.
The earthquake effect was a little too much IMO.
Green Point
Ok, it is harder than my game, now I learned a lesson, to do not make a hard game for ludum dare, because people has a lot of games to review and do not have enought time to become a master of one game.
jolle
Like the music. Funny though, the game feels more difficult when firing. Easier (at least for as far as I got) to just concentrate on flying into things. Think the controls where a bit too sensitive, didn't get any kind of precision.
Pretty fun, though I'm not sure if it's a shmup as shooting seems to mostly not be worth the trouble. Maybe it's just a mup!
I like the way the music changes after the level transition, though I didn't notice it changing after the first.
noonat
Feels really solid, despite it's simplicity. I liked being able to shoot the spikes, but the quake effect after the fell was so extreme that it kind of nulled out the usefulness of it.
Although I don't think shmups and random levels match too well, this one is actually quite fun.
Is that a sample from Silkworm (the explosion)?
Almost
I died near every time I went to collect a heart..
Control felt a fair bit too jittery for the precision movement required. A little acceleration curve would work wonders for playability imo.
mklee
The screen shaking is a little too much unfortunately when the stalactites drop. The music however is a big plus in my book.

[cache: storing page]
Gilvado
Kinda wish there was more shooting of dudes, and dodging of bullets. Still, a decent entry.
Hey, the theme was CAVERN, not CAVE! Zero sta-- oh, all right, I'll let it slide this time.

Anyway, I like this. It's fun. The music gets a little repetitive after a while, but I like how it changes when you get to a new level.
Pretty fun. I wish the difficulty increased faster though, level 1 is pretty easy and going through it again each time you die gets boring. It could use a button for focused movement too as almost all of my deaths came from crashing into walls while trying to get the gems near them.
HybridMind
Controls were challenging to me so I only was able to ever make it to Level 2 / 800 points high. Found the screen shaking a little bit too much as it was way too disorienting. Like the graphic palette and the variety of creatures and cave objects. I wish I could control the ship a little better to get to some of those toughly placed hearts. Solid little arcadey game though and fun for a few go rounds for sure. Love the music too!
Challenging, mostly due to random gem placement. Those bats are nasty. I want to kill them, but they are too fast. Nice job on the audio.
I liked the foreground pixel art, but not really the cave and background. It's pretty fun to play for a while.
Controls could use some slight low-pass filtering to make them feel more fun.

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