Crazy experience. I like how one of the special powers let my sprite face both ways! That made me laugh pretty good. I actually really enjoyed this. It kept changing and the style of the game was so strange that it kept me interested. The music loop became really annoying since it was only like a 2 second loop near the end. I beat the game "without relying on the other relics" whatever that means. ;)
The engine felt a bit rough. I was surprised when the lack of left facing animation was revealed as a game play element. The "powers" were clever ideas.
I found the end. Well, and end. The normal end? It seemed to imply that there was something more, but I couldn't find anything else.
Another short game. The engine was buggy; the ideas were... some of them were good, some of them were meaningless (backwards text? please...). The graphics were the best part of the experience (as well as the odd effect in the nowhere).
Weird and short. Starting nice, but the secret thing is odd. Also, once you venture in the secret exit without all three relics you are pretty much stuck.
The bit where you get "sight beyond sight" gives me a bit of a headache. It was really hard to work out where I was going or what was happening. It also seemed to flicker as you fell in that bit.
-Character looks awesome. Even though you said you cheated on the walk animation, still looks slick. - Really like how you used debugging info as a gameplay element, and moonwalk as a gameplay element. Pretty clever and worked out. - Interesting even though there is no real opponent / force of nature / conflict. Just exploring. - Navigating around nearly blind is a bit frustrating. - Not very much to do! :(
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I found the end. Well, and end. The normal end? It seemed to imply that there was something more, but I couldn't find anything else.
Liked the graphics a lot.
The sight beyond sight part was really confusing.
nice style on the character, why not the same on the tiles (more contrasty)?
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- Really like how you used debugging info as a gameplay element, and moonwalk as a gameplay element. Pretty clever and worked out.
- Interesting even though there is no real opponent / force of nature / conflict. Just exploring.
- Navigating around nearly blind is a bit frustrating.
- Not very much to do! :(