Ludum Dare #15compo
Caverns
IMPORTANT:
Freezed v0.6 compo version: http://www.tbam.com.ar/play--caverns-ld48.php
Latest version (WITH HINTS SYSTEM): http://www.tbam.com.ar/play--caverns.php
=== Caverns v0.6 ===
Caverns is an experimentation game.
It's about tiny life forms coexisting in a cavern.
Try to find them all! Mess around with the enviroment and free your imagination.
--------------------
Mouse: Paint tiles (palette at bottom)
C: Rotate through the materials (instead of clicking in the palette)
X: Mute sounds (keeps music)
0: Mute all
--------------------
Freezed compo version: http://www.tbam.com.ar/play--caverns-ld48.php
Latest version: http://www.tbam.com.ar/play--caverns.php
Contact me (link on top of the game) if you need a hint sheet (but please play it for at least 10 minutes, I promise you'll be able to find more races if you play a little longer)
--------------------
Made in AS3 (Flex), using the Flixel lib.
Tools: FlashDevelop, sfxr, Audacity, Reason 3, GraphicsGale.
================================
2009/08/31
Thanks for all your nice and encouraging comments and also for checking out this game!
I'm glad you liked the musical ambient/sounds. Even thou they're mainly made with sfxr I tweaked each of them by hand.
And I wanted the music to give a mellow misterious ambient, that doesn't bother to "leave it on". I'm not a musician so I was not sure how it would work, but thanks to your comments I feel like it fits ok.
I'll try to answer some of your comments:
* I've prepared a hint sheet.
If you really want it, please email me through the Contact link on the top of the game's page.
But I employ you to try for at least 10 minutes. Most of the people finally figures all out, just by spending a little bit more time.
* There will be achievements in future versions: Finding X races, Making X races coexist, The generation you got to (cascaded mutations) etc.
* I didn't understand well the lack of content comment. I did this game in about 10 hours because my girlfriend was home for the weekend. I have a lot more of ideas but I've freezed the game at v0.6 for the competition (you can check the latest post-LD48 version from a link on the game's page)
* I couldn't see the differenc between a toy than a game.
If it entretains you and makes you happy, you're still playing :)
You can play it just to fullfill objectives (finding races) like regular games
[i]or[/i]
you can also design a nicer cavern, make colonies, withstand life for as long as you can, etc.
Thanks again for taking some time with this game!
-Martin
2009/08/31
Last update: I include a link to the SWF file for convenience (in case someone is doing a pack or something)
http://www.tbam.com.ar/CavernsV06_LD48.zip
--------------------------------
2009/08/30 - v0.6
Ok, I'll continue development on my own, but I've set up a link to "keep it freezed"
You can check the latest updates at: http://www.tbam.com.ar/play--caverns.php
Just in case, here's the official entry link (freezed at deadline hour 0): http://www.tbam.com.ar/play--caverns-ld48.php
Good luck!
-Martin
2009/08/30 - v0.5
Well this is the version 0.5
Has music and some sound effects and a lot more of life.
--------------------
2009/08/29
There is not much of a background, the idea struck me today around 10AM and what I've achieved so far is the thing I'm posting.
I don't want to disclose any gameplay info or tips because it's meant to be experimented with.
You can change the cavern with the mouse and the palette in the bottom in different ways... you'll start seeing some interesting stuff soon!
It was made in AS3 using the Flixel library.
I used Graphics Gale for the graphics.
I hope you enjoy it!
-Martin
Freezed v0.6 compo version: http://www.tbam.com.ar/play--caverns-ld48.php
Latest version (WITH HINTS SYSTEM): http://www.tbam.com.ar/play--caverns.php
=== Caverns v0.6 ===
Caverns is an experimentation game.
It's about tiny life forms coexisting in a cavern.
Try to find them all! Mess around with the enviroment and free your imagination.
--------------------
Mouse: Paint tiles (palette at bottom)
C: Rotate through the materials (instead of clicking in the palette)
X: Mute sounds (keeps music)
0: Mute all
--------------------
Freezed compo version: http://www.tbam.com.ar/play--caverns-ld48.php
Latest version: http://www.tbam.com.ar/play--caverns.php
Contact me (link on top of the game) if you need a hint sheet (but please play it for at least 10 minutes, I promise you'll be able to find more races if you play a little longer)
--------------------
Made in AS3 (Flex), using the Flixel lib.
Tools: FlashDevelop, sfxr, Audacity, Reason 3, GraphicsGale.
================================
2009/08/31
Thanks for all your nice and encouraging comments and also for checking out this game!
I'm glad you liked the musical ambient/sounds. Even thou they're mainly made with sfxr I tweaked each of them by hand.
And I wanted the music to give a mellow misterious ambient, that doesn't bother to "leave it on". I'm not a musician so I was not sure how it would work, but thanks to your comments I feel like it fits ok.
I'll try to answer some of your comments:
* I've prepared a hint sheet.
If you really want it, please email me through the Contact link on the top of the game's page.
But I employ you to try for at least 10 minutes. Most of the people finally figures all out, just by spending a little bit more time.
* There will be achievements in future versions: Finding X races, Making X races coexist, The generation you got to (cascaded mutations) etc.
* I didn't understand well the lack of content comment. I did this game in about 10 hours because my girlfriend was home for the weekend. I have a lot more of ideas but I've freezed the game at v0.6 for the competition (you can check the latest post-LD48 version from a link on the game's page)
* I couldn't see the differenc between a toy than a game.
If it entretains you and makes you happy, you're still playing :)
You can play it just to fullfill objectives (finding races) like regular games
[i]or[/i]
you can also design a nicer cavern, make colonies, withstand life for as long as you can, etc.
Thanks again for taking some time with this game!
-Martin
2009/08/31
Last update: I include a link to the SWF file for convenience (in case someone is doing a pack or something)
http://www.tbam.com.ar/CavernsV06_LD48.zip
--------------------------------
2009/08/30 - v0.6
Ok, I'll continue development on my own, but I've set up a link to "keep it freezed"
You can check the latest updates at: http://www.tbam.com.ar/play--caverns.php
Just in case, here's the official entry link (freezed at deadline hour 0): http://www.tbam.com.ar/play--caverns-ld48.php
Good luck!
-Martin
2009/08/30 - v0.5
Well this is the version 0.5
Has music and some sound effects and a lot more of life.
--------------------
2009/08/29
There is not much of a background, the idea struck me today around 10AM and what I've achieved so far is the thing I'm posting.
I don't want to disclose any gameplay info or tips because it's meant to be experimented with.
You can change the cavern with the mouse and the palette in the bottom in different ways... you'll start seeing some interesting stuff soon!
It was made in AS3 using the Flixel library.
I used Graphics Gale for the graphics.
I hope you enjoy it!
-Martin







Comments28
Might be cool if producing one or more of a certain race unlocks a character bio telling more about it, like in Tanaka's Friendly Adventure.
Cute sprites. The cave palette somehow reminds me a lot of lemmings.
Quite fun to play with, but more of a toy than a game really.
i'm also glad you added the ability to select a type of tile by clicking on it, because my biggest frustration with the original version was my inability to do that.
Anyway, very creative, liked it a lot.
(EDIT: Just wanted to say, my girlfriend and I played the expanded version together for over half an hour. That's pretty good!)
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The graphics are cute and the music adds a lot of atmosphere.
Good graphics and music; my only complaint is that it lacks content. Other than that... good job!
Quite nice for the short time, it however doesn't lend itself to repeated play once you figured everything out.