
GoblinHome
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
EDIT - Updated link to version that fixes the crash bug and a large memory leak.
GoblinHome is about a goblin clan who set out to make a new home in a cave. They need to clear the cave of the existing denizens. Unfortunately the only denizens I had time to create are trolls. The original plan had intermittent adventurer attacks and things to build but that didn't happen in time either. The game is however, completable, for broad definitions of completable. Just kill all the trolls.
There are still a bunch of bugs and possibly memory leaks I didn't have time to fix, but nothing major.
Controls are in the readme and pop up in a window when you start the game.
Language:
C++
Libraries:
Ogre3D (Graphics)
OIS (Input)
CEGUI (GUI)
Tools:
Photoshop CS3
Blender
Visual C++ 2008 Express
GoblinHome is about a goblin clan who set out to make a new home in a cave. They need to clear the cave of the existing denizens. Unfortunately the only denizens I had time to create are trolls. The original plan had intermittent adventurer attacks and things to build but that didn't happen in time either. The game is however, completable, for broad definitions of completable. Just kill all the trolls.
There are still a bunch of bugs and possibly memory leaks I didn't have time to fix, but nothing major.
Controls are in the readme and pop up in a window when you start the game.
Language:
C++
Libraries:
Ogre3D (Graphics)
OIS (Input)
CEGUI (GUI)
Tools:
Photoshop CS3
Blender
Visual C++ 2008 Express