In the Shadows

In the Shadows

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.42
community: 3.45
coolness: 0.05
fun: 2.44
graphics: 3.15
humor: 2.00
innovation: 2.68
overall: 2.88
theme: 3.88
(38kb .exe single file) UPDATED due to major bug,. caused a crash, unforutunatly it worked fine here,. anyway, is fixed? now.., (slight graphics improvment as well)
ARROWS to move around, try to catch the red guys. If you get them all on one level press SPACE to generate another cavern. ESC to quit.
Built using ZGameEditor (zgameeditor.org)
To open the source in ZGE you may need the beta? not sure, try with the release ver. and let me know.
Ok, here is a finished 'game',. well not so much, however it is a playable game-like and perhaps interesting to some. The idea was to do a rogue-ish (as opposed to a proper Rogue-like) game inspired by DoomRL. I was at the Hand Eye Society Social in Toronto on Thursday and chatting with Raigan Burns (metanetsoftware.com) who was gushing about how cool DoomRL is,. so I was just playing it when this LD15 came along,. I had also been thinking about doing something along these lines anyway (although a bit different) and had been doing some experiments with map generation in the ZGE latley, so seemed like a good idea, to just set it in a cavern. The perlin-noise plus some levels of convolution works well to make nice cavernous maps,. so I use that here. Next I wanted to have some lighting effects as well as a way to give the AIs limited vision. So I did a brute-force raycasting lighting setup,. and most of the workflow slowdown came from figuring where to store what data and how to pass it between things,. as I normaly just stick with the model structure built into ZGE and in this case the 'map' is an array that is drawn from a single model. Anyway hacknicalties slowed me down and I did not get much gameplay in here,. so I just hacked in some quick synth sounds and a couple visual tricks for shts and giggles,. and here you have my little entry.
I did have a much more 'game' like idea, however time was just too short for that,.(or i was too slow?) but I do have something to show anyhow. I also learned a bunch of interesting stuff and will likely rebuild this whole thing and develop a proper game from the experiance gained,. so a successfull LD15 for me ;)
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