Ludum Dare #15compo
Kavern Keeper
Tools:
- FlashDevelop (+Flex3), coded in ActionScript 3
- sfxr
- musagi
- Inkscape
- Gimp
- OpenCanvas + Wacom tablet
Libraries:
- Flixel v1.25
- TweenLite v6.21
The basic idea comes from the Dungeon Keeper. I wish I could spend more time balancing the gameplay. If you have any improvement suggestions, let me know.
This was my very first compo submission ever and I enjoyed it a lot! :)
- FlashDevelop (+Flex3), coded in ActionScript 3
- sfxr
- musagi
- Inkscape
- Gimp
- OpenCanvas + Wacom tablet
Libraries:
- Flixel v1.25
- TweenLite v6.21
The basic idea comes from the Dungeon Keeper. I wish I could spend more time balancing the gameplay. If you have any improvement suggestions, let me know.
This was my very first compo submission ever and I enjoyed it a lot! :)








Comments20
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I wish you could see your minions' health and maybe tell them to drop their shards so you can get a goblin to bring them back, but it's already very nice as it is.
However when the knights are fighting your guys from below you don't seem do any damage.
I goblin rushed them ;)
With a bit of balancing and more levels this can make heaps of fun!
you just pick the shrades to ur green crystal like 3 time and you win... your troops automaticly destroy the enemy whithout a problem and with no need for me to interfear...
music is okay, sounds are retro quit okay... its not that fun right now mostly because its realy short and has no levels - which is a shame... I was expecting to move a level but the game ended...
and whats the dea to hold X+C to start game?! enter or space would be okay...
platforms are odd... I can't realy jump and the creature I control just bumps into those rocks and its abit annoying... I have no real control over him... at least I can hit things which is okay... didn't use that almost =S
the theme is okay - hey its in a cave right? =D and you protect it hehe
nice graphics - realy retro =] could use much more sprites like walking jumping attacking and act... it would be nice if u continue doing more sprotes... the menu looks great I like it ^_^ and the frog helper is nice too thought his tip blub mostly flashs in annoying way... he talks too much :P but his cool so I pass this ^_^
I loved the idea and I think this game is very Innovative and I would realy want to see how you transform this small game into a master piece I surly would love to play it @_@ Good Job DUDE~! ^__^
I would have loved some harder levels.
The first two times I played the game "won by itself", with almost no input from myself.
Still, I really liked the game.
The only thing I didn't like was that I couldn't see how many gems a creature had until I switched to it, so sometimes I had lots of gems but didn't know.
Frogdog is great, as is the title screen and the variety of creatures.
(I am teaching myself ActionScript so I'll take a look at your source when I've finished rating games...)