Ludum Dare #15compo
Mineral Miner
Mineral Miner
Controls:
- arrow keys to move
- space to jump into and out of the front of the tank
Object: Collect all minerals on level and return to exit.
You can only hold one set of minerals at a time. Return to the tank to go out and get more.
Watch out for monsters! You'll need to find a way to stop them from coming out of their lairs.
Controls:
- arrow keys to move
- space to jump into and out of the front of the tank
Object: Collect all minerals on level and return to exit.
You can only hold one set of minerals at a time. Return to the tank to go out and get more.
Watch out for monsters! You'll need to find a way to stop them from coming out of their lairs.





Comments22
Innovative, but think it needs more work to be fun.
Gameplay: one of the best ideas I've seen yet. This is actually a really fun and new (to me at least) puzzle idea. Huge props. Awesome! I wish it had more levels. Is this based on anything or completely new? Cool in any case.
Art/Sound: Terrible. Haha. I would prefer if it had no sound at all or you prevented the sound from looping. My ears are bleeding! :)
Invalid terran type in level data! 12
terminate called after throwing an instance of int
Probably because I'm running 64-bit. Can be started in compatibility mode for Windows 95, but crashes later nevertheless.
I'd actually have loved to see you just take the photos in your prototype post and use them as the graphics - those shaded boxes on graph paper are really appealing, imo.
Once I sussed out how one could use both boulders AND the tank to cover the monster holes it began to make sense. When I finished the first (and only?) level I was hoping there would be another one that I could try my new blue-dot harvesting chops on. :)
Controls were a bit unreliable and frustrating too combined with a somewhat touchy collision system.
I enjoyed watching your paper-design mockups in your journal. One of my friends does board game design and I definitely showed him your paper mockups... :)
Would be great to see a version of this that had way better sound and graphics. I had also loved the ol Blaster Master mechanic of fragile dude riding in mega tank... and the hopping in and out. Would be fun if you perhaps introduced some weapons though that would obviously have to be done very carefully within the puzzle context. Nice gem hiding here in some major rough stone...
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A decent little puzzle game. If it weren't for the green nasties who can walk through walls... ;)
As for gameplay, this is a neat concept. The game could've used some more levels, and some fine tuning of the controls - for example, why wouldn't you let me move diagonally? It's also somewhat weird to me that the monsters can move through walls, but fair enough, I guess.
The graphics are rather simple. The audio is mostly fine, but I do agree that the quick sound repetitions upon collision are annoying.
Well done :)