This is unfinished. Progress was a little slow, and then I kinda got carried away making the music, and now I'm too tired to do anything else before the deadline. Sorry. Anyway, this is my first flash "game". You can walk around in the little box and pretend it's a cavern. Fun!
If this were a game, it would be a cool game. Unfortunately it isn't yet. If you do turn it into one, maybe make the movement a little bit less grid based? It feels really weird when it ignores my input because the little guy isn't finished moving to the next tile over. If you want to keep it grid-based, it looks like the head might be a separate sprite, so you could do a thing where the head turns to the direction he's moving next once input's received? Just an idea.
Well, graphics and music were good; and you had finished a grid based system; that's good enough for the first time you are using an engine. And well, that's all I can say about this in it's current situation.
I'm letting the song play out :) I also agree the static background is actually pretty cool, especially if it changed based on area or gameplay events. In general, I think grid based movement is pretty frustrating. It makes some gameplay logic very easy to code and certain things very unambiguous tp the player (ie, which block am I in front of?) but it never feels right in real time games.
I like the "snow" effect in the background and that's a cute main sprite. It's unfortunate that the game is clearly unfinished, but I'm looking forward to seeing your entry next time.
Ok, I know that there's not much gameplay here, but I love the graphics - they make me think of a SNES-era RPG, which I love. I also rather like the static effect on the outside of the room.
Looks and sounds like a nice start, really a shame you didn't get a game going. On the right side sometimes the whole area jitters back and forth by one pixel.
If you do turn it into one, maybe make the movement a little bit less grid based? It feels really weird when it ignores my input because the little guy isn't finished moving to the next tile over. If you want to keep it grid-based, it looks like the head might be a separate sprite, so you could do a thing where the head turns to the direction he's moving next once input's received? Just an idea.