Ludum Dare #15compo
Moleshroomciraptor
The game with moles, mushrooms, and velociraptors.
By Noé Falzon <firstname.lastname(a)aliceadsl.fr>
You are a mole. You want to get all the happy happy mushrooms in each level and get back to the exit. There are 20 levels. That's all.
Game controls
-------------
Arrows: move the mole
Escape: exit game
F1: toggle fullscreen
Space: next level, restart level
Beware of:
- the nasty nasty raptors
- the rolling rolling rocks
Linux notes
-----------
If dependencies are not satisfied, the easiest is to install Löve directly:
http://downloads.sourceforge.net/love/love-0.5-0.deb
License
-------
The source code is under GNU GPL v3.
All graphics, sound and music are cc-by-nc-sa.
By Noé Falzon <firstname.lastname(a)aliceadsl.fr>
You are a mole. You want to get all the happy happy mushrooms in each level and get back to the exit. There are 20 levels. That's all.
Game controls
-------------
Arrows: move the mole
Escape: exit game
F1: toggle fullscreen
Space: next level, restart level
Beware of:
- the nasty nasty raptors
- the rolling rolling rocks
Linux notes
-----------
If dependencies are not satisfied, the easiest is to install Löve directly:
http://downloads.sourceforge.net/love/love-0.5-0.deb
License
-------
The source code is under GNU GPL v3.
All graphics, sound and music are cc-by-nc-sa.





Comments19
The first time you play it is a little disconcerting that basically a big FAIL screen appears because you have little way of knowing that a dinosaur is going to appear right where you are before you can even identify that you are a mole rat. I also found it strange that I was being killed by mushrooms as for some reason I wasn't expecting that mechanic and it took me a little to figure out why I was getting FAIL screens away from boulders or dinos.
I eventually walled myself in accidentally on like level 8 or 9 and the spacebar didn't seem to work to restart the level.
Seemed a bit easy to figure out the basic strategy being to quickly cut off the dino path, harvest all mushrooms, then make a hole in path to let dinos come after you while the mole rat doubles back to the now free entrance. I feel like that strategy makes the game less fun once you discover that. Perhaps there should be a way that the dinos can slowly bore a path too so that the player can't tarry long? I feel that would ratchet up the tension perhaps and add some more kick to the gameplay if you couldn't just take your time. If you use different antagonists then dinos (perhaps something that could bore through the boulders) that would lead to more exciting gameplay.
Enjoyed the music and the graphics. High humor points for your choice of wrapper. It seems though that you thought the theme that won was Burrowing... ;)
Cheers!
Originality down the drain though ;)
There seems to be a bug in level 8, I had all shrooms, but the exit wouldn't let me in.
[cache: storing page]
I think I hit a bug on level 8 - I'm sure I got all the mushrooms but the exit door would not let me out.
Anyway, I didn't feel like the raptors add anything to the gameplay .. they're not hard to evade in any case, but you can just block off their path by going under a rock, and they'll stand perfectly still, patiently waiting until you're done collecting shrooms. Then you can go back and open the path again, and take an alternate route to the exit as they take the long way round.
Nice music =)
Kind of funky all in all but high points in the humor category :)