Simply Cavern

Simply Cavern

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.13
community: 2.30
fun: 2.20
graphics: 2.54
humor: 3.26
innovation: 1.92
overall: 2.68
theme: 2.64
Obtain the key and open the treasure chest to win!
Arrow keys move. Avoid the Red Dragon and Bat.
11:58am Sat. Power reset before I saved the last log. Didn't save what I'd developed as of yet either. Decided to sleep over coding last night. Still a little shakey on theme.
Currently drinking: Instant coffee + rice protien + stevia + strawberry extract. Really bad instant coffee too.
12:43pm Sat. Gettings caffeined up. Frustrated with thinking about game ideas. Has to be simple. Has to be doo-able. has to be fun and unique.. Arrrgh!!!! Shooter RPG Cavern style? Hmmmn..
4:38pm Sat. Decided on an art style. Took awhile to figure out the image processing. Thinking of standardizing on a Venture/Adventure motif.
5:11pm Sat. Still working on the game font. What a pain!!!! Only doing symbols, numbers and caps though..
5:40pm sat. Did I mention custom fonts are a pain? Almost to the letters though..
6:26pm Sat. Font is done! Moving on to player sprites and objects.
7:17pm Sat. player is moving with basic collision. Added dummy treasure object.
8:24pm Sat. Ate Steak & Cheese Hose ole and tried to take a nap to no avail.
12:41pm Sun. Started work again after abandoning the project for the rest of Sat. Got title screen mostly done.
3:01pm Sun. Got room exiting and enterning done.
4:01pm Sun. Red Dragon Sprite "good enough" done. Adjusted game for Full Med and low hero health.
6:15pm Sun. Got some sound in. More animation for dragon. Player health dealt with.
9:12pm Sun. Went to work to finish the rest. It's feature complete. You can die and you can win.
Found a bug?
Tell us on Discord