
Ludum Dare #15compo
Spaceship in a Cave
Comments19


Doh, I see what you mean by incomplete. :) That said, the movement felt good. Dying instantly sucks for a game with persistent velocities like this, though. Voted on what categories I thought were relevant, left n/a on the rest.
Nice graphics, but as you noted needs some level to play.
Tried the postmortem level as well, but still seems lacking some kind of gameplay on top of not hitting the walls.
Tried the postmortem level as well, but still seems lacking some kind of gameplay on top of not hitting the walls.

Nice level editor (:

Pretty fun, just WAY too short haha. Nice art work.
The parallaxing efefct in this is really very cool. Shame you couldn't get a bit more gameplay in, the physics work well too.

Background is really cool. Overall good looking. (Not rating the other things for obvious reasons).

This looks like a pretty solid piece of programming for 48 hours. And you made an editor! Pretty impressive work. (Who cares if it's not finished, what's here is good and it seems like you had fun making it :) )

Looks pretty neat for what it is. Graphics are great, and it does look like you spend a lot of time on the editor, but alas, it's just a cool looking demo.

I like the art style. Of course flying around one tiny screen isn't fun for very long. I did manage to try to hit every plant though. :) Wish you had more time for actually levels as it looks like a very promising platform.
EDIT: Tried your level expansion.. fun to see a larger area to explore! I like the 'dirt' texture that says so. Also... that blurry (parallax?) background is subtle and nice. I couldn't tell for certain that there was depth planes there but it certainly appeared so.
EDIT: Tried your level expansion.. fun to see a larger area to explore! I like the 'dirt' texture that says so. Also... that blurry (parallax?) background is subtle and nice. I couldn't tell for certain that there was depth planes there but it certainly appeared so.
Rather a slick editor there. If this had been a 72 hour contest I think we'd have seen your game up there with the best.

The editor is very spiffy indeed and in just 48 hours - great job!
Some thoughts for potential improvements
- delete elements in editor (eraser tool?)
- water currents - drag the ship (via segments?)
- maybe a little bit less bouncing and sliding (the challenge of managing controls could outmatch the challenge of exploration and kill the fun)
Some thoughts for potential improvements
- delete elements in editor (eraser tool?)
- water currents - drag the ship (via segments?)
- maybe a little bit less bouncing and sliding (the challenge of managing controls could outmatch the challenge of exploration and kill the fun)
OK, so, not really any game here. But, the controls are pretty smooth, and the graphics are beyond awesome. While I guess technically this entry is a 'failure' insofar as you didn't finish the game, it's a pretty damn solid basis to build something on top of. Very, very pretty.

Nice art and graphics. I could definitely see this becoming some underwater exploration game, with treasure and upgrades and enemies and such.
Nice graphics and level editor, would've loved to see a complete game. Let us know if you decide to finish it!

High marks for graphics and theme, it's a really lovely space cavern! :)
It's a shame that there's nothing to do in the game, though. :/
It's a shame that there's nothing to do in the game, though. :/

Not especially interesting, but keep working on it and it will be!
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Plants shouldn't hurt you, they're soft and bend out of the way, that they're dangerous is weird. Beautiful graphics. Bubbles or some particle trail on the ship would've looked cool.

Seems like a great start to a game! Would love to see you work on it a little more...




Interesting parallax effect on the background.