During the first play I ran outside and noticed the appearing powerups later. Then it was easy to rush to the left side and kill the beast. But my poor base suffered and was stormed on the next level.
Without the sounds it has quite a creepy atmosphere.
It's a cool idea, but deflecting the rocks or balls or whatever is clunky. That mechanic needs improvement, either by being able to jump to dodge, or make hitting them more effective, or just make them explode when you hit them.
It's a bit dark. Also, I think I managed to both win and lose at the same time on level 2.. First it said that everyone died, and then Jimmy was praised as a hero. Then level 2 began again and I instantly lost again. Think you've got a bug there.
I liked the atmosphere for this, and it was pretty fun running through guys once I figured out what was going on. The particle effect when you killed an enemy was cool.
The shooting was pretty much useless because everything was too small and/or took too many shots. The bullet velocity didn't scale well, so I was often moving faster than the bullets I was shooting. The powerups spawning in the base seemed counter-intuitive since the only way to save my base was to leave the base.
Comments9
Without the sounds it has quite a creepy atmosphere.
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The shooting was pretty much useless because everything was too small and/or took too many shots. The bullet velocity didn't scale well, so I was often moving faster than the bullets I was shooting. The powerups spawning in the base seemed counter-intuitive since the only way to save my base was to leave the base.
Also... "Jimmy"? Really? :P