Ludum Dare #16compo
Asploreheim
The bugfix ZIP contains the new Asploreheim.exe. Just replace the old one and the fancy road rendering will be gone.
Note: If the game crashes or freezes when you log in or capture a hill, quit and try again. If it freezes when capturing a hill, your capture probably still worked.
Welcome to the kingdom of Asploreheim!
Walk around and declare hills to be yours. It's an MMO type thing with nifty minimapping. You have to register to play.
= Controls =
Arrow keys to move
Space to toggle minimap
Escape to quit & save
Walk onto a hill to claim it (autosaved)
Use mouse to click buttons and adjust flag colors.
Because of the disjoint nature of the game, someone else might have claimed a hill before you get there. You'll know this has happened because when you get there, you won't hear the trumpety noise
= Tools =
Language: C++
Libraries: Allegro, Libcurl, and my Allegro classes (included)
IDE: Code::Blocks
Sound: Sfxr
Music: Stockboy to compose and Audacity to record
Graphics: The GIMP, Paint
Datafile: Allegro Grabber utility
Contact me in IRC if you can do an OS/X or Linux port for me.
Note: If the game crashes or freezes when you log in or capture a hill, quit and try again. If it freezes when capturing a hill, your capture probably still worked.
Welcome to the kingdom of Asploreheim!
Walk around and declare hills to be yours. It's an MMO type thing with nifty minimapping. You have to register to play.
= Controls =
Arrow keys to move
Space to toggle minimap
Escape to quit & save
Walk onto a hill to claim it (autosaved)
Use mouse to click buttons and adjust flag colors.
Because of the disjoint nature of the game, someone else might have claimed a hill before you get there. You'll know this has happened because when you get there, you won't hear the trumpety noise
= Tools =
Language: C++
Libraries: Allegro, Libcurl, and my Allegro classes (included)
IDE: Code::Blocks
Sound: Sfxr
Music: Stockboy to compose and Audacity to record
Graphics: The GIMP, Paint
Datafile: Allegro Grabber utility
Contact me in IRC if you can do an OS/X or Linux port for me.








Comments14
The registration and login went ok, and I loaded the game world and heard the music and could walk around, but as soon as I walked onto an unclaimed hill, asploreheim.exe spiked my CPU and never went down. I had to force quit. When I tried to log in again afterwards, the game immediately crashed on login. Alas.
Really buggy.
At first I thought the brown stuff was a weird kind of background, but after seeing this screenshots, I realized that it's actually paths. As there are lot of flags now, I presume the game is a bit popular? :D
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All joking aside... this is a neat idea, it just doesn't work as well as you'd like.