Boboil goes Exploring

Boboil goes Exploring

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.14
community: 3.60
coolness: 0.71
fun: 2.88
graphics: 2.75
humor: 2.38
innovation: 2.42
overall: 2.96
theme: 3.88
EDIT2: HOORAY! I found where the memory leak was coming from - deleting an SDL_Surface doesn't work, you have to call SDL_FreeSurface() on it instead. Use the 'Fixed' download, which also includes arrow-key movement.
EDIT: As requested, a new version which uses arrow keys to move as well as the numpad. Nothing else is changed.
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Wow, this is a very empty game. Hopefully it's still fun for some people - next time I really must write code with less bugs. And be at least slightly prepared.
Written in C++ with a whole bunch of SDL libraries. Amazing graphical wonderness created lovingly in Paint. Sounds made in sfxr.

FROM THE README:
== BOBOIL the EXPLORER ==
Entry for Ludum Dare 16 "Exploration"
http://ludumdare.com
By Sam 'AtkinsSJ' Atkins
http://atkinssj.nfshost.com/
This is an attempt at a dungeon crawler,
with the difference that the only way to
gain XP, level up, and gain health is to
explore the dungeon.
You gain 1 experience point for each
square you uncover. When you reach 200,
you gain a level, your maximum HP
increases by 2, and you are fully healed.
You also gain 1 attack and 1 defence.
Move around with the numpad, and walk
into monsters to fight them. There's one
ladder down on every floor, but the lower
you are, the harder the monsters will be!
The game continues until you die. Not
very exciting I'm afraid. The sounds were
made using the excellect Sfxr.
(http://www.drpetter.se/project_sfxr.html)
Enjoy!
Found a bug?
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