Gravity

Overall★★★★★★★★★★2.33
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.57
Graphics★★★★★★★★★★2.43
Community★★★★★★★★★★1.67
Here is my game, "Gravity". Please the provided README.txt file for instructions on installation.

Requires Microsoft XNA Framework Redistributable 3.1 and .NET framework 3.5, available free to download from Microsoft.

The game is written in Microsoft XNA 3.1 in just under 36 hours, though I didn't quite have time to learn how to use XACT so sadly there is no sound.

This is my first entry for LD, and hopefully the first of many to come!

Tools: XNA

Comments4

Hempuli
Crashes as soon as I open it. What a shame, it looked tasty!
SonnyBone
It took a while to get the hang of the controls. I also had no idea what those red things were at first. They look like goals of some sort, but will actually hurt your ship.
Hamumu
I think this would've been better if it were just controlled like normal asteroids. I know pulling the ship along with a black hole is innovative, but it's just a layer of indirection over an asteroids control scheme (a crazy one that sometimes sends me rocketing at hyperspeeds and other times barely nudges me!). I would've enjoyed asteroidsing around to pick up these boxes and avoid the red things. Sometimes same-old same-old works better! Aside from the difficulty of controlling it, it's a solid entry.
I can see what you wanted to do here. It's OK.. I don't think you have quite enough control over your ship to really make it click.

BTW: You can use normal .wav files for windows games without using XACT, fortunately.

Also, to people who it just crashes on: You need the pre-reqs (XNA 3.1, .NET 3.5). You can download them from microsoft (Or my game installer does it for you.. plug plug)

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