I Never Missed Anyone Until They Were All Gone

by cosr
Overall★★★★★★★★★★2.00
Fun★★★★★★★★★★1.38
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★2.57
Graphics★★★★★★★★★★3.71
Community★★★★★★★★★★2.55
Coolness★★★★★★★★★★21%
Here is my game. It is called I Never Missed Anyone Until The Were All Gone. It is not finished. But it is playable. There's not much to do though and it is very unpolished. And there's probably some glitches in there.

The game was made with C++ and uses the SDL, SDL_image and SDL_gfx libraries. The art was done by hand in pencil and was cleaned up in GIMP.

My idea was far too ambitious for one weekend, though I did manage to get a lot of the core game logic finished. Drawing my graphics by hand took far too long.

I plan to continue working on this in the future.

EDIT: Added direct link to source code.

screenshot
Tools: GIMP, SDL

Comments8

I like the art-style! Actually I walked around all the times but couldnt find any branch....
A great start! I hope you continue working with this engine :D
localcoder
This looks fantastic. I explored everywhere that I could, taking in all the detail in the backgrounds. The character's animation looks great too. Please don't give up on this.
C418
Do the moonwalk! Dun dun dun... uh, I think this could have been an interesting game. As there is not much to play, I can't really tell.
gimblll
Didn't really figure out what to do, maybe there wasn't anything since its unfinished. Nice idea for an art style, keep working on it!
recursor
I don't see any gameplay, but dude - the art style is awesome! Love the art! Can't wait to see what else you do with this.
I liked the art style, should have gone with something a little simpler, then you might have managed to get something finished, however the artstyle alone as well as the path system you have going is very nice

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