Ludum Dare #16compo
Leaving Satisfactoria
EDIT 14.12.2009 - Just pointing out that while I probably have a number of bugs, the "auto-thrust & limit rotation" mode is not one of them. It is by design.
EDIT 14.12.2009 - added windows exe (finally got pygame2exe working). No content has been added, but the font size changed a bit.
This is the first game I have ever completed.
I wanted to break the normal "exploration" mold, where the goal is to uncover every single square on a map. The following elements were under focus:
* A conscious decision to depart from a comfortable space (leaving home)
* The one-way journey, leading your exploration far from the comfort zone
* Accepting the danger before you
The actual "exploration" probably occurs after the end of the game. You will most likely have to play a few times before reaching all points on the field, this is by design.
The entire game was built on Pygame. You will need Pygame installed and working to play.
A very special thanks goes out to Wolfgang, without whom I might not have stuck with it to the end.
EDIT 14.12.2009 - added windows exe (finally got pygame2exe working). No content has been added, but the font size changed a bit.
This is the first game I have ever completed.
I wanted to break the normal "exploration" mold, where the goal is to uncover every single square on a map. The following elements were under focus:
* A conscious decision to depart from a comfortable space (leaving home)
* The one-way journey, leading your exploration far from the comfort zone
* Accepting the danger before you
The actual "exploration" probably occurs after the end of the game. You will most likely have to play a few times before reaching all points on the field, this is by design.
The entire game was built on Pygame. You will need Pygame installed and working to play.
A very special thanks goes out to Wolfgang, without whom I might not have stuck with it to the end.
Tools: pygame





Comments8
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Nice gfx, smooth background. Keep on coding.
I like the comments from the inhabitants of Satisfactoria and the player ship as it ventures forth.
The rotation limiting was fine once I realised what was happening, but before then it was very confusing - it just seemed like my ship suddenly lost the ability to turn. Some kind of feedback to let the player know what has happened would be helpful.
The endings were a bit disappointing. (I enjoyed the first one I found, but then the others all seemed the same.)
Still, it was an interesting experience and conveyed its message well.